
Hi :)
We missed you.
After a lot of man-hours, a lot of experimentation, and a strangely long conversation about the nature of existence: we are proud to bring you the conclusion to The Arcade!
Fight your way through the crumbling simulation, taking on new spins of the opponents that tormented you through your first six nights in an all-new Rail Shooter spectacular featuring 5 sections, 3 mini-bosses, and a whole new angle on our most-ambitious map!
Experience the end of the Arcade’s narrative in two book-ended cutscenes, totaling almost 5 minutes of fully-voiced animation, our longest yet by far.
We won’t spoil anything by going into too many details, but we’re sure you’ll love what you see.
The gallery has also been updated! Experience all your favorite jumpscares from Arcade, and enjoy all your old favorites in their new Arcade attire, finally added to the outfit options.
New characters also make their gallery debut, with the Arcade villains and the resident skeleton himself joining the roster for your viewing enjoyment.
We’ve also reworked our audio system, and applied some new optimization features, so your frames should be higher than ever! (Assuming nothing breaks).
It’s been a long undertaking, but we’re immensely proud with how Arcade has turned out, and we’re so happy that the full experience is finally available to you all.
We’re already starting work on the next update, the return to the highly-requested dates, and we hope to have it out in a much shorter time frame than these last two behemoths.
Thank you all for your reviews and support during this period. You’re what make the long work days worth it.
Have fun, take care, and, as always,
Happy Hunting!
XOXO MonsterBox
Added Night 7
Added various Arcade Characters
Sammy 64
Cheshire Sammy
Mad Hatter Poppi
Heisenbones
Added Arcade Environment
Added Arcade Outfits to existing Characters
Added Ctrl-Skip functionality
Updated Post-Processing across all Levels
Updated Japanese Button Hint + Dialogue Font
Updated Audio Handling for better performance
General performance improvements
Sammy 64 BGM is now played through the SFX Channel
Fixed Mad Hatter Poppi Idle not looping correctly