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Sineus Arena SurvivorsEventsHotfix #1 and What’s Next?
In-game event

Hotfix #1 and What’s Next?

Sineus Arena Survivors · published 23 Jun 2026, 12:44 UTC · build 23865437

All eventsPlayers around this dateRead on Steam

👋 Hey everyone!

The release is live, and we’re already moving fast with the first wave of improvements. Huge thanks to everyone playing, leaving reviews, reporting issues and helping us make the game better 🛠️

We’re keeping a close eye on your feedback and have already started a steady patch rhythm. Over the next few days and weeks, the game will be getting regular updates focused on technical fixes, localization, audio, balance and the overall feel of the game.

🔥 TWO HOTFIXES ARE LIVE

Last night, we released two back-to-back hotfixes. Here’s what went in:

[FIX] Fixed incorrect info display on level-up cards for clients
[FIX] Fixed a heavy stutter when popups appeared for the first time, including damage numbers, level-ups, and other UI popups
[FIX] Fixed an issue where dead hero bodies and other objects could remain on the map after restarting
[FIX] Added minor stability fixes

[UPD] The quest panel no longer requires building the temple in the lobby and is now available right away
[UPD] Lobby building costs have been significantly reduced

🎯 WHAT WE’RE WORKING ON NOW

Right now, our main focus is localization, audio, stability, balance and the overall game feel. We’re already going through all reviews - both positive and critical - and turning that feedback into clear next steps 🌶️

🚀 WHAT’S NEXT

We’ve published the roadmap and are moving forward with it. Release is not the finish line - it’s the start of active development together with the community. More patches, improvements, content and polish are already on the way.

Thanks for the support, feedback and trust. The next updates are already in progress ❤️

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