
This is Nemora Games.
Thank you so much to everyone who played the demo, and to those who shared their thoughts and bug reports. Our wishlist has also passed 13,000.
I've been amazed that so many people have taken an interest — it truly means a lot to me. At the same time, I left too little time between Steam Next Fest and the Early Access launch, and I wasn't able to act on as much of your feedback as I'd hoped before launch. With the Early Access launch coming up on June 26, I'd like to share a little about what I've already changed, what I feel still needs work, and where things are headed.
Updated with your feedback in mind.
New
Adjustments
Fixes
As the game heads into Early Access, there are a few things I'd like to share openly. The core experience — party building, deckbuilding, auto-battle, dungeon exploration, and boss fights — is playable from beginning to end. But as many of you noted, some parts aren't as polished as I'd like just yet:
Your feedback helped me see these more clearly, and I'd like to take care of them, one at a time.
I think there's still a lot of potential in this game. Here's what I'm hoping to improve:
These are all connected, so the systems around currency and resources will be revisited along the way. The details are still coming together, but I'll start with the bigger things — the repetition, and how thin exploration and the base feel right now.
The game is still in development, and adjustments and improvements will continue for some time.
If you'd rather wait for a more complete experience, I'd be really happy if you added it to your wishlist and followed along. Hearing what you'd like to see improved is a huge help. And if you'd enjoy following the game as it grows from this early stage, I'd love to have you along. Anything you choose to share will be a valuable reference for me as I keep working on it.
I've tried to describe where things stand as honestly as I can, so you can enjoy the game in whatever way suits you best.
I'll keep working on Spirit Dungeon, making it better step by step. I'd be glad to have you watch that journey unfold alongside me, and I hope you'll look forward to what's ahead.
— Nemora Games