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Spirit DungeonEventsDemo v1.4.0 — and what comes next
In-game event

Demo v1.4.0 — and what comes next

Spirit Dungeon · published 21 Jun 2026, 12:37 UTC

All eventsPlayers around this dateRead on Steam

Demo v1.4.0 — and what comes next

This is Nemora Games.

Thank you so much to everyone who played the demo, and to those who shared their thoughts and bug reports. Our wishlist has also passed 13,000.

I've been amazed that so many people have taken an interest — it truly means a lot to me. At the same time, I left too little time between Steam Next Fest and the Early Access launch, and I wasn't able to act on as much of your feedback as I'd hoped before launch. With the Early Access launch coming up on June 26, I'd like to share a little about what I've already changed, what I feel still needs work, and where things are headed.


Demo v1.4.0 changes


Updated with your feedback in mind.

New

  • Added a spirit leveling & EXP system — spirits now grow as they fight. This is just a first step, and I'll keep refining the balance and how it works over time.

Adjustments

  • Tuned the early-game balance.
  • You can now cancel when releasing a spirit.
  • Improved Korean and Chinese (Simplified / Traditional) font readability.
  • Adjusted the flee confirmation and some other display and control details.

Fixes

  • Fixed an issue where parts of the UI could stop responding to input.
  • Made various stability improvements.

A few things I'd like to be open about


As the game heads into Early Access, there are a few things I'd like to share openly. The core experience — party building, deckbuilding, auto-battle, dungeon exploration, and boss fights — is playable from beginning to end. But as many of you noted, some parts aren't as polished as I'd like just yet:

  • Combat and exploration can feel repetitive.
  • Cards and spirit synergies don't offer enough interesting, difficult choices.
  • There's little to do with the resources you earn, such as currency and energy.
  • Dungeon exploration and the home base are still shallow.

Your feedback helped me see these more clearly, and I'd like to take care of them, one at a time.


What I'd like to work on next


I think there's still a lot of potential in this game. Here's what I'm hoping to improve:

  • Reducing the overall sense of repetition.
  • Making dungeon exploration genuinely enjoyable.
  • Building out the home base.


These are all connected, so the systems around currency and resources will be revisited along the way. The details are still coming together, but I'll start with the bigger things — the repetition, and how thin exploration and the base feel right now.


If you're thinking about buying


The game is still in development, and adjustments and improvements will continue for some time.

If you'd rather wait for a more complete experience, I'd be really happy if you added it to your wishlist and followed along. Hearing what you'd like to see improved is a huge help. And if you'd enjoy following the game as it grows from this early stage, I'd love to have you along. Anything you choose to share will be a valuable reference for me as I keep working on it.

I've tried to describe where things stand as honestly as I can, so you can enjoy the game in whatever way suits you best.



I'll keep working on Spirit Dungeon, making it better step by step. I'd be glad to have you watch that journey unfold alongside me, and I hope you'll look forward to what's ahead.

— Nemora Games

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Community13 Sep 2026Major update v0.6.0 arrives Sept 18About three months into Early Access, we are releasing a major update built on your reviews and forum feedback. It rebuilds how the dungeon works and goes live on September 18 at 6:00 AM PDT / 3:00 PM CEST / 10:00 PM JST . The demo will be updated to the same content on the same day. What's changing · A room-to-room dungeon — Free roaming is gone. Resolve one room and two or three paths open de…News25 Jun 2026Early Access has launchedThis is Nemora Games. Today, Spirit Dungeon has launched in Early Access. To everyone who played the demo, who shared their thoughts and bug reports, and who added the game to their wishlist — thank you so much. It's because of all of you that the game has reached this point. For the first 7 days, the game is available at 10% off. If it sounds like something you'd enjoy, I'd be really glad if y…Spirit DungeonGame update25 Jun 2026Demo v1.4.2 Patch NotesFixed issues based on your reports. Thank you for your help! This is the final demo update before the Early Access launch. Fixes - Fixed an issue where the title screen background did not follow window resizing - Improved how items are discarded in the inventory - Adjusted the minimap view range - Fixed reroll descriptions on Card Shrines and Spirit Shrines - Improved HP gauge readability durin…