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Flashes of ChaosNewsMassive Demo Update! v0.04.001
Major update

Massive Demo Update! v0.04.001

Flashes of Chaos · published 3 Jun 2026, 08:33 UTC

All newsPlayers around this dateRead on Steam

Massive Demo Update! v0.04.001


Hi all! I have been quietly working on my game last half year.
Overall the final game starting to take shape.
With all the new stuff and visual updates, it is time for a very big demo update. Soon ill post more news regarding the path to release. Enjoy.

Main Changes

  • Level design has had a major overhaul
  • Redesigned the unlock system (progress has been reset)
  • New boss designs
  • Added perks to the game

Visual and Level Design

  • Procedural levels
  • Introduced level-specific biomes
  • Added elevators as portals to new levels
  • Increased light intensity
  • Added gas containers that fly around when hit and explode
  • Added exploding poison and oil drums
  • Added exploding boxes
  • Added lots of new hit sounds
  • Updated boss enemy visuals
  • Added loading screen
  • Updated electric boom light visuals
  • Added option to hide kill values
  • Added two new color schemes
  • Set antialiasing to 0 and removed the AA option from the menu
  • Improved explosion lighting effects (faster expansion, slower retraction)
  • Added computer foreground visuals to terminals
  • Moved objective text below the HP bar
  • Added hover flash effect to more cards
  • Player now flashes red when hit
  • Improved difficulty card visuals
  • Changed difficulty text in inventory to icons
  • Added text overlay indicating when a boss is active
  • Set Pendulum as the first level track

Gameplay

  • Updated the ammo available in the demo
  • Removed: Lasersweep, Laser
  • Added: Electric Field, Electric Beam
  • Added lots of new real boss guns (biome-specific)
  • Rebalanced projectile damage
  • Reduced knockback
  • Improved shielded enemy shields
  • Added a short reroll button lockout in the lab to prevent double rerolls
  • Removed homing sound effects
  • Added running exploding enemies
  • Added random trigger events to glitch cards
  • Added Flexmod sticker events to tool cards
  • Added glitch cards to the Lab/Shop card pool
  • Removed Bounce on Everything from appearing on shop cards in the demo (can still appear as a native modifier)
  • Removed duplicate card from tool cards
  • Made hits with the Weak modifier properly stun enemies
  • Increased self-damage reduction factor from 0.25 to 0.4
  • Disabled Nail to Wall modifier on Floating Area ammo
  • Returned the Remove Mod tool event; you can now delete two mods if desired
  • Updated Combine cards; they now affect the size of all ammo types except projectiles, lasers, and thunder
  • Added modifiers: Bigger, Smaller, and Reduce Spread
  • Super Homing now retargets a new enemy if the original target dies
  • Torch, Fire Extinguisher, and Circular Saw now bounce around better when fired from guns or triggers

Progression

  • Added in-game unlock screen
  • Added unlock conditions for difficulty modifiers
  • Added unlock progression structure for ammunition

Bug Fixes

  • Fixed shop softlock during the tutorial
  • Fixed explosions sometimes appearing visually larger or smaller than intended
  • Updated cash documentation
  • Fixed taskbar icon not appearing
  • Fixed broken shot UI with native mods
  • Fixed bullets with Trigger on Proximity shooting through walls at close range
  • Fixed bug in level earnings
  • Fixed fire rate calculations (all gun fire delays increased by 16 ms; net result unchanged)
  • Fixed enemy light overlay issues
  • Fixed bug in cash log
  • Fixed enemy HP bar bug
  • Fixed bug causing aim to randomly go berserk
  • Fixed crash involving electrocuted enemies
  • Dash can no longer hit enemies through walls
  • Fixed shop not updating when continuing a run after exiting between level end and shop start
  • Fixed enemy red flash visual issue
  • Fixed bugs with the music widget
  • Fixed scaling issues with the Fire Extinguisher and Torch

More from Flashes of Chaos

Other announcements

All news
In-game event29 Jan 2026Major Demo Update V0.03.001Hi All, Development of Flashes of Chaos is slowly progressing, today I pushed a big update to the Demo. Changed the setting to: You are sent into a fallen weapon research complex, where you must use its own technology to build guns and survive long enough to extract it. Main things changed regarding setting: · More epic opening when starting a run · Shop is now rebranded to Lab · Game progress…Game update23 Dec 2025Hot fix for Demo version v0.02.024Hot fix for Demo version v0.02.024: · Fixed crash with modifiers that change reload speed on melee weapon · Fixed crash on some systems when game is full screen and not in focus --> to solve this enable borderless full screen in the options. · Added button for flashlight toggling (if you do not see it please try resetting the bindings)In-game event21 Dec 2025Demo update v0.02.024Hi All, Significant update for the demo based on stuff learned in the closed alpha test. Alpha test is still open, to join come to the Join the Discord and get a key. NOTE: visuals got an update, this will reset any changes made to the default. Updated in the Demo: · New stuff: · Melee weapon Torch · Native mods on cards · Fixes: · no more cards with both reflect all and reflect wall · made kno…