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Flashes of ChaosNewsMajor Demo Update V0.03.001
In-game event

Major Demo Update V0.03.001

Flashes of Chaos · published 29 Jan 2026, 09:29 UTC

All newsPlayers around this dateRead on Steam

Hi All,

Development of Flashes of Chaos is slowly progressing, today I pushed a big update to the Demo.

Changed the setting to:

You are sent into a fallen weapon research complex, where you must use its own technology to build guns and survive long enough to extract it.

Main things changed regarding setting:

  • More epic opening when starting a run

  • Shop is now rebranded to Lab

  • Game progress is displayed in a terminal

This major update is a aggregation of multiple smaller updates in the Beta channel. Full list of updates below, in short:

  • Lots of Quality of Life improvements

  • Some performance improvements

  • Some bug fixes.

  • Game balancing

Next up in development are testing new level designs and testing the addition of perks.

Full update log

v 0.03.001

  • Changed mod reflect all to be only a native mod

  • Defend circle now freezes once room is done

  • You can now go back from select guns to select difficulty with ESC (no longer opens the in-game pause menu)

  • Save files are now overwritten once you enter the computer screen

  • Upcoming boss is now shown in inventory

  • Rearranged the options menu

v 0.02.028

  • Added limitations on amount of particles

  • Changed default of showing shot cards in game to false

  • Made trigger mods more visible in shot cards on screen

  • Added activated difficulty scales to inventory

  • Fixed camera twitching / jumping at level start

  • Base HP increases via glitch now work percentage-based (stackable)

  • Added toggle to turn off showing the time

  • Added visual preset for a de-saturated grunge look

v 0.02.027

  • Fixed light occluder walls and greatly reduced occluder count (performance improvement)

  • Reload times now show in seconds instead of frames

  • Changed shop card packs to Manila folders

  • Fixed boss levels sometimes giving the starting room

  • Menu select box is now larger with better spacing

  • Fixed vertical alignment issues in menus

  • Added lab/shop state to save file (no more shop save scumming)

HF v0.02.026

  • Fixed spelling errors

  • Removed sprite artifacts in docs

  • Removed mouse debugging dot in bottom-left corner

  • Fixed boss levels sometimes giving the starting room

v0.02.026

  • Redesigned shop

  • Lowered chance to get extra mods on cards

  • Fixed melee throwing bullets animation

  • Fixed melee throwing bullets spawn point

  • Fixed mouse speed in inventory when a player character exists

  • Fixed player being unable to die in the research area

  • Fixed game saving when leaving research area via menu → stop

  • Fixed text issues in game docs

  • Fixed mouse hover bug in unlock screen

  • Fixed arrows in tutorial

  • Fixed double trigger from bullets with trigger-on-impact mod

  • Added slider to adjust camera smoothing

  • Changed portal text in hub area (less resource intensive)

  • Fixed ringing sound at 11x multiplier and increased max multiplier

  • Tweaked power curve further

HF v0.02.025

  • Fixed crash with empty guns

  • Tweaked difficulty curve (gets harder later in runs)

  • Possible slight level load speed improvements

v0.02.025:

  • added auto re-spawn of statues

  • increased hp statues, also HP increases more every time they re-spawn

  • updated input library

  • fixed lingering gun ghost after swapping guns

  • gun muzzle flash tweaks

  • added toggle to not show event result screen

  • fixed bullet lifetime fourtyfive bullet

  • fix tutorial exit / next text

  • reloading text now replaces your crosshair

  • cursor now always shows when using keyboard and mouse (first it disappeared when using arrow keys)

  • removed level select screen and added info to terminal

  • Earnings report now shows in terminal

  • Added a more epic opening shot, when starting a new run

  • adjusted muzzle lights from gun a bit

  • if clicking game window when was out of focus, no more menu actions

  • added text for extinguisher

  • added a start run sub menu

  • make god go less big, as in check for if already god before increase size

  • added dithering to game-world, can be toggled off in menu

  • turned off scan-lines in game world

  • clip large damage numbers on cards

  • updated visuals of the menus

More from Flashes of Chaos

Other announcements

All news
Major update3 Jun 2026Massive Demo Update! v0.04.001Massive Demo Update! v0.04.001 Hi all! I have been quietly working on my game last half year. Overall the final game starting to take shape. With all the new stuff and visual updates, it is time for a very big demo update. Soon ill post more news regarding the path to release. Enjoy. Main Changes · Level design has had a major overhaul · Redesigned the unlock system (progress has been reset) ·…Game update23 Dec 2025Hot fix for Demo version v0.02.024Hot fix for Demo version v0.02.024: · Fixed crash with modifiers that change reload speed on melee weapon · Fixed crash on some systems when game is full screen and not in focus --> to solve this enable borderless full screen in the options. · Added button for flashlight toggling (if you do not see it please try resetting the bindings)In-game event21 Dec 2025Demo update v0.02.024Hi All, Significant update for the demo based on stuff learned in the closed alpha test. Alpha test is still open, to join come to the Join the Discord and get a key. NOTE: visuals got an update, this will reset any changes made to the default. Updated in the Demo: · New stuff: · Melee weapon Torch · Native mods on cards · Fixes: · no more cards with both reflect all and reflect wall · made kno…