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Hull Rupture DemoEventsNew Hull Rupture Gameplay Trailer
Community

New Hull Rupture Gameplay Trailer

Hull Rupture Demo · published 22 May 2026, 11:46 UTC

All eventsPlayers around this dateRead on Steam

The Galactic Union spent years training these aliens. I grew my puny humans this morning.

Build the ship. Expand the system. Survive the breach.

The new gameplay trailer for Hull Rupture highlights the core of Despot’s operation: expand the ship, optimize production, and survive 20 waves of alien hostiles to take revenge against the Galactic Union.

Fresh from the BitSummit x INDIE Live Expo showcase, the trailer gives a closer look at the chaos waiting aboard your ship.

Watch now:

Build production chains, upgrade systems, deploy defenses, and adapt your layout as enemies rip through the hull. Explore dangerous sectors of the galaxy where every stop creates new problems to solve and new ways for the crew to become temporarily unavailable.

Wishlist Hull Rupture today:

More from Hull Rupture Demo

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Community14 Aug 2026Devlog #3 — Galaxy Exploration and ChoicesAny route is good if it leads to more weapons. Hey everyone, Today, we’re taking a closer look at exploration in Hull Rupture: how you navigate the galaxy, what you can discover along the way, and how your choices and modifiers can reshape an entire run. Exploration isn’t the sole focus of Hull Rupture. It’s an additional strategic layer built around the core loop of managing, expanding, and de…Community16 Jul 2026Next Fest Demo & Upcoming ChangesPeace is the short moment before my ship arrives. Hey everyone, Thanks to everyone who joined Despot's glorious revenge mission during Steam Next Fest! If you haven't enlisted yet, you're in luck. We're keeping the demo live for now , so there's still time to board the warship and tell us what you think. So far, 25,389 of puny humans answered the call, with an average flight time of 2 hours and…Community18 Jun 2026Devlog #2 — Not Your Typical Tower DefenseThe Galactic Union once told me not every problem can be solved with overwhelming force. That sounds like something a weak civilization would say. Today we want to talk a little about combat in Hull Rupture and the design decisions that shaped it. One of the first questions we had to answer during development was surprisingly simple: What should happen when monsters attack the ship? Many strate…