Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Deck of HauntsEventsDeck of Haunts' Birthday Update 🥳: V1.34 Completely updated human navigation!
In-game event

Deck of Haunts' Birthday Update 🥳: V1.34 Completely updated human navigation!

Deck of Haunts · published 7 May 2026, 11:34 UTC · build 23126298

All eventsPlayers around this dateRead on Steam

Bring out the haunted candles, for Deck of Haunts has just become 1 year old today!🕯️

And instead of receiving gifts, we're giving them out ourselves.

The 7th of May 2025 is when the haunted domain first opened its gates to let in hapless humans and feed off of them. Since then, the game has grown immensely and we still have some things to come like the changes you can read about below.
Thank you for haunting with us, for your feedback, reviews, workshop scenarios, videos, articles, shout outs, thumbs up and everything else. We read and watch practically all of them, and you have helped shape the game since release day. We hope this shows in all of the updates since then, including this one!

The biggest change is the human navigation/pathfinding.
When a room only has explored neighboring rooms, humans no longer take the room closest to the heart by default.
They now have a random chance to take any of the other neighbors they have not visited before.
This will avoid the “always beelining for the heart” behavior some players have reported.
Also, humans now have a higher chance to split up from a bigger group.

Another ask from a lot of players has been to nerf Pathfinders in the Easy mode, and so we have.
They are now reduced to a bare minimum.

Changes

  • Updated Human behavior:

    • Humans have a higher chance to split up from a bigger group.

    • When a room only has explored neighboring rooms, Humans no longer take the room closest to the heart by default. They now have a random chance to take any of the other neighbors they have not visited before. This will avoid the “always beelining for the heart” behavior some players have reported.

  • Reduced the amount of Pathfinders in the “Easy” mode to a bare minimum.

  • Added the option to navigate Rooms with a “cursor” using the right joystick on controller when selecting a target for a card.

  • Only show the red X when there are unconnected rooms in the layout. Only show it on the rooms that are not connected. Also show it on the Entrance Room and Crypt when they are not connected.

  • Lighting optimizations.

  • Allow selection of room targets with controller by hovering the cursor over them.

If you'd like to read a small interview with the devs, you can do so here:


If you're a long-time Deck of Haunts player, what is an update to the game that you feel was a good addition or change? Or if you're just new to the game, what do -you- like about it?

If you found a bug or a crash that we haven't caught yet, let us know in the Steam Discussions, we'll have a look. (Or on our Discord, even better! https://discord.gg/MhcDeypzne)

A big thank you for playing, all your feedback and reviews ❤️

May your domains be forever haunted 👻

More from Deck of Haunts

Other announcements

All events
Deck of HauntsGame update4 Sep 2026V1.41C: Small fixes and balances.(Did you know, you can now rotate your camera by holding the mousewheel 👀👻) Changes · Updated the custom scenario “Influencer Purgatory” to be balanced for the updated systems and added “Pavolia Reine”. · Only apply the pause when focus is lost on consoles. Fixed Bugs · Fixed traps don’t trigger when the spill mechanic causes a Human to move to a different room. In case you missed the big upd…Game update2 Sep 2026V1.41B: Spill no longer counts insane humans and bugfixes.Changes · Spill no longer counts insane Humans. For example: a room with 4 tiles and 4 insane Humans will no longer be skipped automatically. · Grey out and disable controller selection for text size and auto scroll speed spin boxes when the Auto Scroll checkbox is not checked. Fixed Bugs · Fixed the mission UI shows incorrectly when starting a Creative Deck run. · Fixed undoing a build action…Major update1 Sep 2026V1.41: Massive human navigation and room building update!Tons of talking to players in the Steam Discussions & Discord, talking and testing internally with the team, we now have a massive update for all you haunters! With this new approach to the navigation system, bigger rooms will cause humans to spend more turns inside them, making room size a much more important strategic choice. It should also address one of the last major pain points we’ve seen…