Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Internet Entrepreneurship Simulator›Events›Version 1.2.0 Update Notes
Community

Version 1.2.0 Update Notes

Internet Entrepreneurship Simulator · published 1 May 2026, 03:14 UTC

All eventsPlayers around this dateRead on Steam

Fixes for Component Production:

· Fixed an issue where "Advanced Components" would consume two sets of materials simultaneously when both sets were available.
· Fixed an issue where employees could bypass production even with locked components, and added server-side validation.
· Fixed an issue where the corresponding website frameworks were not correctly unlocked after completing the Public Library and Seoul Tower. Existing save files will now re-evaluate based on completed projects.

Fixes for Employees and Office:

· Fixed an issue where some workstations became stuck, preventing movement or employee assignment.
· Fixed an issue where old workstations retained occupancy after an employee switched seats.
· Fixed an issue where plants next to workstations failed to meet needs, while distant plants somehow satisfied employees.
· Fixed issues with inconsistent refresh rates for certain "people nearby" mood requirements.
· Fixed an issue where mood related to nearby people would only refresh after switching seats back and forth.
· Fixed the problem of repeated false alerts for idle employees. Now, idle status is only checked during working hours.
· Fixed an error when installing the Tiger Skin Rug in the office, and fixed an issue where "Installed Quantity" in the purchase list always displayed as 0.
· Fixed an issue where employee efficiency after starting a new position differed significantly from pre-assignment values.

Fixes for Websites, Operations, and Tasks:

· Fixed an issue where tabs could not be switched correctly after entering the Website Operations page.
· Fixed an issue where the first few tabs on the website page only displayed the operations page, and only recovered after clicking on advertisements.
· Fixed an issue where task progress on the company page was incomplete, yet the task could be completed directly from the server room page.

Fixes for Recruitment and Character Creation:

· Fixed an issue where the clothes selected during character creation did not match the actual clothes after entering the game.
· Fixed an issue where after filtering by qualifications during recruitment, the employees ultimately hired were still random.
· Fixed an issue where the Potential stat was not implemented.

Fixes for Server Room and Servers:

· Fixed an issue where slight adjustments to equipment in the server room caused abnormal overheating.
· Fixed an issue where racks displayed normal temperatures but servers showed overheating.
· Optimized the temperature refresh logic for more stable temperature performance of racks and servers.
· Fixed an issue where names at the bottom of the server room leaderboard were not displayed.

Fixes for Company Acquisitions and Investments:

· Fixed an issue where, after acquiring another company, their user count dropped to zero but the regional dominator title still displayed the acquired company.
· Fixed an issue where selling company stocks was possible without holding shares, and where the number of held shares could go negative.
· The stock selling logic now verifies shareholding quantity and prevents illegal sell orders.

More from Internet Entrepreneurship Simulator

Other announcements

All events
Community5 May 2026Version update announcement for v1.2.4## Update Content \ Adjust and update some task objectives and task processes. - Fixed the issue where some tasks could not be completed. \ - Fix anomalies related to super projects. - Fixed some issues related to super project data, display, and progress refreshing. \ - Fixed the issue of incorrect display of images for Level 2, 3, and 4 racks. \ - Fixed the issue where the "Leader" achievemen…Game update4 May 2026v1.2.2版本更新公告Game update30 Apr 2026v1.2.0版本更新公告修复了组件生产相关问题: - 修复“高级组件”在两套材料都满足时,会同时扣除两套材料的问题。 - 修复员工生产中锁定组件仍可绕过生产的问题,并补充了服务端校验。 - 修复公共图书馆、首尔塔完成后对应网站框架未正确解锁的问题,老存档也会根据已完成项目重新判定。 修复了员工与办公室相关问题: - 修复部分工位卡死,无法移动、无法安排员工的问题。 - 修复员工换工位后旧工位残留占用的问题。 - 修复工位旁植物不满足需求、远处员工反而满足需求的问题。 - 修复部分“周围有人”类心情需求刷新不稳定的问题。 - 修复通过换位置再换回来才能刷新周围人员心情的问题。 - 修复空闲员工提示反复误报的问题,现在只会在上班时间内判断未工作状态。 - 修复办公室安装虎皮地毯报错和购买列表中“已安装数量”始终显示为 0 的问题。 - 修复上岗后效率值与上岗前差距比较大的问题。 修复了网站、运营和任务相关问题:…