Thanks to everyone for their support of the demo! This was an amazing opportunity to see people's first impressions of the game, the game mechanics, the art, and so much more! Additionally, shoutout to my QA testing group. Thanks to them, the demo was released with minimal speedbumps.
The ultimate point of the demo was to see the following things first-hand, given this is my first game:
The information that I've gained from this experience is being implemented into the entire game. A lot of game mechanics have been changed based on player feedback, and I believe the game has become something truly great already!
In order to get some marketing going for the game, I'm going to be streaming parts of development. Some parts will be left out to avoid serious spoilers. You can follow me on Twitch here:
https://www.twitch.tv/nikoviant
To start off, I'm going to start posting devlogs on a monthly basis to make sure there is a common place for news to be communicated other than the discord server! Additionally I have recieved a couple people asking where we are on the map since the Kickstarter launched this summer:
Here's the general to-do list:
Woah, we're getting pretty close to the end!
As always, thank you all for the support. If you ever want to contact me, you can do so personally via any of my socials found at https://linktr.ee/nikoviant or join the Foxlore Discord Server (https://discord.gg/AmV2xrZsVt) where I am fairly active. See you next month!
