
Maintenance will run from 8 AM to 11 AM Pacific / 11 AM to 2 PM Eastern, with approximately 3 hours of downtime. Keep an eye on Server Status for the latest updates.
This hotfix brings crafting, Public Event, and bug fixes. What's in store, you ask?
Split Circuit Bench lighting into Static Light and Blinking Lights.
Crafting has had a normalization pass. Many recipes have had their crafting station tier reassigned, and new skill nodes have been added. Changes include:
Advanced Electronic Furnishing moved from Circuit Bench IV to VI.
Hexalamps moved from Lathe III to VI, with added skill nodes.
Colored rugs moved from Lathe III to V, with a dedicated skill node added for them.
Six furnishings moved from Field Fabricator II to III and are now unlocked through the Settlement Furnishing Node.
Beacon Core and Optical Sensor Array moved from Circuit Bench IV to V.
Pressure Vessel moved from Machine Shop IV to V, with its recipe grants transferred.
Updated affected skill prerequisites, parent/child links, descriptions, costs, and XP types.
Renamed the decorative Oven and its recipe to distinguish them from the cooking station.
The refining of Wood to Oil has returned!
Removed several deprecated recipes that are no longer needed.
Corrected a typo with Tea Leaf Bush, making it usable now.
Fixed an issue where several Mineralogy recipes were missing.
Corrected an issue with Electrolytic Bine not being craftable.
Fixed an issue where removing a vendor or storage did not correctly reduce the homestead count. Counts should now update correctly, and homesteads showing incorrect values should be updated.
Fixed an issue where certain Public Event Bosses (Blackhart and King Prowler) used more projectiles than intended, causing audio problems. These bosses were removed from Public Events in an earlier update and are now restored.
Fixed an issue where Public Event Bosses could spawn heavily damaged.
Fixed an issue that prevented several Meteor Shower Public Event variants from being chosen during Public Event selection. More types of meteors can now appear; keep your eyes on the skies!
Fixed an issue where buying from Tool Kiosks with no inventory space could result in the purchase going through without delivering the item.
Adjusted the size of the trigger volume around Wild Wormholes so that they are easier to use.
Fixed issues that caused Wild Wormholes to work incorrectly.
Fixed broken mission scheduling for missions through Wild Wormholes.
Fixed an issue where drone lights prevented players from logging in or changing zones.
You should now be able to put recipes into the bank or in storage!
Corrected an issue that could cause your toolbelt to have broken slots after zoning.
Fixed several tools that would lose their attached skills if you removed the loadout. You should now be able to apply the loadouts back to the tools.