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Between Adventures IDLE›Events›Between Adventures IDLE Is Out Now in Early Access! ⚔️
In-game event

Between Adventures IDLE Is Out Now in Early Access! ⚔️

Between Adventures IDLE · published 4 hours ago

All eventsPlayers around this dateRead on Steam

Hey adventurers!Between Adventures IDLE is now available on Steam in Early Access!Hunt creatures for rare loot, forge and enchant your equipment, and build a hero who keeps progressing even while you're offline. Watch every sword swing, arrow, and spell come to life in a pixel-art world built around satisfying RPG progression.Thank you to everyone who played the demo, shared feedback, and wishlisted the game. We're excited to take this next step with you!

Early Access Version Out Now!


The Early Access version includes:

  • Acts 1-4: Battle enemies, hunt for equipment, and push your hero further.

  • 11 skills to train: Mining, Gathering, Woodcutting, Fishing, Blacksmithing, Crafting, Cooking, Alchemy, Arcane School, Upgrade, and Enchantment.

  • An expanded skill tree: Shape your build with bonuses for combat, gathering, and more.

  • Crafting and equipment progression: Forge weapons, armor, and tools, enchant your gear, and trade excess loot with merchants.

  • Simultaneous gathering and crafting: Keep a gathering task running alongside a crafting task.

  • Offline progression: Set your tasks and return to the rewards of your hero's hard work.


No microtransactions. No pay-to-win mechanics. No forced ads. Just buy once and enjoy the adventure.

Our Early Access Roadmap


We currently expect Early Access to last approximately one year. Here's a simple overview of our plans:

  • Launch improvements: Address bugs, refine balance and progression pacing, and improve the interface based on your feedback.

  • More adventures: Expand beyond Act 4 with additional acts, enemies, items, and areas to explore.

  • Deeper progression: Add new activities and progression systems to give your hero more ways to grow.

  • Seasonal content: Develop seasonal features and refine how seasonal resets support long-term replayability.

  • Toward full release: Build out the endgame and continue improving balance, quality of life, and overall polish.


These are our planned directions, and their scope and timing may change as development progresses. We'll share more detailed updates as each part takes shape.

Help Shape the Journey


Early Access gives us the chance to develop Between Adventures IDLE together with you. Tell us which builds you're enjoying, where progression feels slow, and what would make your adventures better.Share your feedback, suggestions, and bug reports in our Steam discussions, or join us on Discord.If you've spent some time with the game, we'd also appreciate a Steam review. Your experiences help us understand what works and help other players decide whether this adventure is for them.Grab your gear, set your tasks, and let the adventure begin with 15% off!

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Between Adventures IDLGame update9 Sep 2026Hotfix #3Fixes · Fixed various bugs. · Fixed an issue where the game could switch to fullscreen after saving and quitting while the window was maximized. · Fixed Main Quest progress incorrectly advancing without defeating the required enemy. · Fixed various localization issues. Balance & Progression · Corrected and rebalanced numerical values on suffixes. · Optimized the level requirements and durations…Between Adventures IDLGame update8 Sep 2026Hotfix #2Quality of Life · Made various improvements and optimizations to the Settings menu. · Improved build settings. · Added an Auto Save notification that appears whenever the game saves automatically. · Updated several item rarity colors to make them easier to distinguish. · Fixed missing localization entries. · Fixed an issue where the Settings menu required a double-click to open. It now opens wi…Between Adventures IDLGame update5 Sep 2026Hotfix #1Build_0.7.0.0 Update · The game now automatically detects your system language on first launch and sets the game language accordingly. · Fixed an issue with the crafting quantity input. Entering a value higher than the maximum craftable amount will now automatically set it to the maximum. · Fixed incorrect tooltip information appearing after swapping items in the inventory. · Improved equipment…