HitTube Demo · published

Alpha version of the game is much closer to beta now,
-Every level supports multiplayer;
-You can create or join a server;
-Replication for everything that moves;
-Smooth transition between levels;
-We have explanation of each multiplayer page;
-Localized multiplayer;
-We know the name of the host;
-We skip quotes if we're in multiplayer;
-Lobby in the main menu;
-We can exit from lobby;
-Auto-searching for lobbies;
-If we die or leave we get back to the lobby in main menu;
-Changed main menu;
-Multiple users can control their own character;
-We can't press buttons instead of host;
-We don't need to wait for the second player anymore in cistern rooms;
-Fixed errors in multiplayer;
-Level where we finish the demo is working for multiplayer;
-Level where we get results is working for multiplayer;
-Fixed lobby not always working;
-We don't see 2nd player if there's nobody in our lobby;
-We have a loading icon if we create a server;
-We have names of players in our lobby;
-Single player works perfectly fine;
-Fixed problems with creating/loading server;
-Fixed that we didn't see UI on the island;
-Lobby shows us who the host is;
-Level randomizer before entering a building now works;
-We don't get kicked out from the game after we visit a cistern;
-Fixed speed of players;
-Fixed that both players rotated the same way;
-Fixed that music is duplicated for the host in the randomizer level;
-Fixed that the host doesn't see their nickname;
-Fixed that we couldn’t leave a session;
-Fixed clients didn't have images
-Blood appears (decals);
-Animations attack works in multiplayer;
-Fixed we didn't see proper rotation of player;
-Melee attacks from multiplayer players works;
-Shooting from multiplayer players works;
-All random integers from randomizer work in multiplayer;
-Fixed objects with physics not being replicated correctly;
-Temporally removed laboratory from multiplayer;
-Fixed co-op player couldn't move;
-Fixed that health circles weren't visible in multiplayer;
-Removed incorrect sign above fountain;
-Fixed after death of a co-op player we lose as well;
-We don't see "Dead" sign when we died in multiplayer;
-Fixed that camera shakes happened for both players;
-Deaths of NPCs work correctly in multiplayer;
-Deaths of players work properly in multiplayer;
-All NPC have replicated animations;
-Replication for VFX;
-We load the usual settings for game when we play multiplayer to avoid errors;
-Fixed that players felt thought ground;
-Fixed casting fail in multiplayer;
-All 4 players are placed in each level;
-Fixed that crosshair isn't visible in multiplayer;
-Fixed that after getting teleported we got stuck;
-Social network works for multiplayer;
-We get a warning before exiting via the pause menu;
-Fixed camera collision in multiplayer;
-Fixed customization of characters in multiplayer;
-Fixed we didn't see the teleport in multiplayer;
-Fixed we couldn't escape in multiplayer;
-Likes and dislikes VFX are misplaced;
-Fixed that NPC people didn't get scared of us when they got attacked;
-Random integer are replicated for cistern rooms
-Random integer are replicated for more than half of codes;
-Fixed pickup items being too big in hotel;
-Barrels works in multiplayer;
-Fixed that overlay material didn't change for towers;
-Fixed levels didn't load properly;
-We can finish quotes by press left/right mouse buttons;
-Our friends have steam status with profile picture and specific color;
-We can hide the list of friends;
-We can select a character
-We can select specific mode;
-We can't visit multiplayer before customization anymore;
-Steam friend list to invite inside the game;
-When we create a server we can't change a level anymore (it's for avoiding confusion from players);
-We see the nickname of a player;
-We don't need anymore to registrate as a HitTuber
-We have nickname from our steam profile while we stream;
-Fixed strange replication in dungeon rooms (cферы до сих пор летят вокруг);
-We have a chat system;
-After pressing esc we hide pause menu;
-Fix rotation of camera for players with multiple screens;
-We have private lobbies;
-Fixed we didn't see properly names of players above their characters;
-Chat is comfortable to use;
-We have voice chat;
-Fixed we had wrong music in the beginning of the game;
-We get info in our chat if somebody leaves/joines;
-We can switch between cameras after dying;
-Fixed the lighting in inventory;
-We can create LAN servers;
-We see names and profile pictures of players properply on the island;
-Weather is the same for all players in multiplayer;
-Fixed that we had cursor in FPS mod after unpausing the game;
-Pause menu works at every level now;
-Fixed overlay materials don't change for players;
-Removed blood from players (cmon we're too cute to be covered in blood);
-Chat system on every level when we play online;
-New bullet system (now we can see how many bullets we have);
-New inventory that works in multiplayer
-The more players we have the more difficult game is;
-We can show/hide crosshair in multiplayer;
-Days on the island count each day;
-Every player has some money in multiplayer;
-Every player has some bullets in multiplayer;
-Fixed camera and character shake;
-Fixed we couldn't use the chat system sometimes;
-Fixed dialogue camera;
-Steam multiplayer achievements;
-Hashtags load properly in multiplayer;
-Now every level has info that somebody joined/left;
-Everybody who joined to a lobby turns on multiplayer automatically;
-We have a tip that we can write something in chat;
-We properly get hashtags;
-Localized new texts;
-Fixed UI of island in multiplayer;
-Conditions for getting hashtags is remembered;
-Lose/win results work in multiplayer;
-Stats count for lose/win results;
-After losing/winning we lose inventory items/ammounts and current stats;
-Fixed chat messages being in the wrong place;
-Multiplayer for all 1-2-3-4 players in a lobby works;
-Fixed broken UI social network;
-Fixed steam friend list;
-Fixed we controlled the same character;
-Fixed that not everywhere we could see a chat.
-New social network system;
-We get experience in multiplayer;
-New level upgrade system that supports multiplayer;
-We don't get advice about using chat too soon;
-Chat reduced in size because sometimes it didn't let us press buttons in UI;
-Fixed that we couldn't restart in multiplayer;
-Fixed last errors in multiplayer;
-Fixed we couldn't pick a building;
-Images for clients;
-Fixed main menu in multiplayer;
-Fixed that comments didn't appear in multiplayer;
-We pick up upgrades in new format in multiplayer;
-System remembers our upgrades;
-System remembers health of each player (if it's less .1 then it's 1)
-We count stats for the whole run in multiplayer;
-We count stats for each day in multiplayer;
-Fixed we didn't get emojies;
-Fixed clients couldn't get experience while host could;
-Fix UI for host was doubled (social network);
-Inventory items get saved correctly;
-Inventory items get loaded correctly;
-Fixed clients couldn't pick level upgrades while host could;
-Fixed results level didn't work for clients;
-We lose all stats and items after we start over (mainmenu/restart);
-Fixed we couldn't invite people to our lobby again;
-Optimized movement from background;
-Fixed wrong rotation for players in multiplayer;
-Desktop level works in multiplayer;
-We see detailed stats in desktop level;
-$5000 counts in total from all players;
-People don't die in the beginning;
-We lose previous day stats after we continue playing;
-Fixed we couldn't use chat in the results level;
-We can leave lobby in results if we don't want to play anymore;
-Fixed new errors;
-Fixed multiplayer crashed when we enter a hotel and some other levels;
-We all see "loading" screen when it's loading everywhere;
-Fixed we didn't see other players rotation;
-Fixed E didn’t appear above fountain;
-Money is being count correctly;
-Selling/buying items works in multiplayer for multiplayer (selling);
-Removed resurrection from trader to keep more action for the game;
-We can heal ourselves in multiplayer;
-We get notifcations for everything we need (money, buying, selling);
-Players have specific colors of their nicknames above;
-Each player gets specific random color that also appears in stats and in chat;
-"Add junkmoney" works correctly;
-Fixed teleport didn't work correctly;
-Fixed that only host could escape;
-We can take donations in multiplayer.
-Fixed that host didn't load their saved data;
-Fixed stats didn't count correctly in the desktop level;
-player state is changed in intro;
-Fixed that for some people names were weirdly shaking;
-Fixed voice chat not working;
-Fixed we couldn't properly use dialogues in multiplayer;
-Fixed we don't see that co-op friends turn on/off their flashlight;
-Fixed crashes in the hotel;
-We have bigger steam icons in the map level;
-Fixed clients didn't save their data;
-Fixed clients had wrong replication after using a fountain;
-Fixed camera in multiplayer dialogues;
-Fixed customization didn't work in multiplayer;
-Fixed that sometimes social network doesn't always appear in time;
-Different customization items for characters;
-Fixed incorrect inventory.
-Fixed deaths didn't count correctly;
-Single player works in multiplayer;
-Fixed button continue in multiplayer doesn't work;
-Fixed that guards have always forgot they've met us;
-Fixed days didn't count correctly;
-Fixed we can't join after leaving a lobby;
-Fixed we had the same saved data after restarting;
-Fixed desktop level;
-Spectator mod after death;
-Fixed doubled amount of bullets from clients;
-Fixed crosshair in dialogues and spectator mod;
-Fixed crosshair didn't appear for clients sometimes;
-Fixed after pause first person camera got broken;
-Fixed we had shotguns before upgrading weapons;
-hashtag system works in multiplayer;
-Fixed new errors;
-Fixed volume of mics;
-Fixed crashes;
-Fixed the friendlist updates too often;
-Fixed we couldn't input a code;
-Fixed that every comment had 111 likes and 111 dislikes (ammount of likes and dislikes are random);
-We skip detailed stats;
-We have voice chat at every level;
-Fixed spectator had crosshair;
-Fixed bad controls in results;
-Fixed we couldn't use the left side of dialogues;
-Fixed we could attack guards through wall in the level before hotel;
-Fixed broken dialogue with a guard before hotel;
-We see information about voice chat;
-Fixed the game forgets we're noobs and it gives us full health towers;
-Fixed gamestate didn't work correctly;
-Fixed portals aren't visible for clients;
-Characters have different customization items;
-Fixed some stats didn't work in multiplayer (viewers, subscribers)
-We save items for players correctly;
-Fixed multiplayer chat didn't have enough space when there was a too long message (now you don't have limits);
-Properly reduced the volume of mic;
-Fixed we couldn't leave in the map level;
-Fixed clients couldn’t use the friend list;
-Fixed we had too big advice in the corner;
-Full working customization in multiplayer;
-Fixed music of randomizer dissepeared;
-Fixed randomizer sounds were doubled;
-We can change the volume of mic in settings and in pause menu;
-Fixed we didn't have music in dungeon;
-Fixed inventory + fixed it didn't appear;
-Gathering money to win in the demo works;
-Selling out items to trader works;
-Fixed pointer didn't appear for clients;
-Updated lobby in the map level;
-Fixed we didn't get full info about players in desktop level and map level;
-Fixed another bug that didn't let count bullets, level for everybody and viewers/subscribers for clients;
-Fixed players had different values of replication if they interract with fountains;
-Removed uselsss icons on the island level;
-Fixed doubled UI on the island level;
-Fixed audio;
-Stats;
-Fixed a sphere spawned incorrectly in dungeon rooms;
-Fixed players didn't have sounds of being attacked for clients;
-Fixed the game forgets we played for the first time;
-Fixed clients had crosshair after dying;
-Spectator are rotated better;
-Fixed we didn't have music during fights;
-Some errors with VFX replication in dungeon rooms;
-Fixed broken customization;
-Fixed sometimes bullets of clients didn't count;
-Fixed doubled bullets for clients;
-Fixed customization errors;
-Fixed we didn't have VFX that moves us to the center for clients;
-Randomizer is much faster now;
-Fixed wrong saving of bullets+Inventory;
-Fixed bullets sometimes didn't get reduced;
-Fixed clients didn't hear sounds of explosions;
-Fixed we couldn't pick up aid kits and keys (also level didn't count);
-Optimized inventory and made it easily working for every player;
-Fixed we didn't get notifications about getting bullets or money;
-Fixed saws didn't work correctly;
-Fixed some pick-up items didn't give VFX or sound;
-Fixed numbers in social network not being shown correctly;
-Fixed we couldn't take anymore items after selling previous loot to the trader;
-Fixed collisions with bullets;
-Fixed we couldn't use aid kits in multiplayer;
-Fixed clients didn't have notifications about attacked others or stealing;
-Fixed errors with X signs that appear after killing somebody;
-Fixed it wasn't easy to choose something in dialogues;
-Fixed that cursor dissepeared;
-Temporally disabled slotmachines;
-Hashtags transitioned to playerinfo which means every player has their own hashtags;
-Fixed that random event didn't appear;
-Fixed towers always being easy on players like it's their first time;
-Fixed money being forgotten in stats;
-Fixed hashtag not working with players;
-Randomizer now doesn't show randomization seperately;
-Fixed playerstate didn't use data from gamestate;
-Gamestate and playerstate make proper transition of saved data;
-Fixed dialogue windows were not looking good with other UI;
-Multiplayer works correctly in random events;
-New task system that supports multiplayer;
-3D Card Level works in multiplayer;
-3D cards are saved;
-Fixed bullets don't get reduced after shooting;
-Fixed that after picking a card nothing happened;
-Fixed we've got pointer too soon in cisterns;
-Fixed errors that appear in random events;
-Fixed cistern/hotel errors;
-When we restart we lose old playerstate;
-Fixed that demo thought we lose after finishing the demo;
-Fixed 3D cards didn't upscale when we hover our cursor over them;
-Fixed we didn't get notification about buying bullets;
-Fixed selling didn't count for next 3D card upgrade;
-Fixed desktop level ignored what we've accomplished via bar;
-Fixed we couldn't save our level;
-Removed strange sphere that spawned by accident;
-Fixed the level of bandits dropped us back to the level with the map;
-Fixed random events removed all of our data (money, viewers, etc.);
-Fixed that sound of card explosion didn’t happen;
-Fixed card level upgrade doesn't happen;
-Fixed level still not being saved;
-Shields problem after we cleared a cistern room;
-Fixed desktop had the same task
-Fixed bandits can be attacked and they don't attack back;
-Fixed dialogue interaction with players didn't work in multiplayer;
-Fixed new errors;
-Fixed levels didn't upgrade for clients.
-Fixed inventory;
-Fixed colors in main menu;
-Replaced the confusing word "Continue" (thanks LioCyphernel);
-Fixed that some 2D effects are flying above the ground (thanks Zul);
-Level upgrade cards won't appear if players are dead;
-Fixed that flags didn't move;
-Fixed that achievement about receiving 2nd level upgrade didn't work correctly;
-Fixed one sound being too loud;
-Fixed that achievement about hashtags didn't work;
-Fixed grass didn't appear correctly;
-Fixed fog disappearing in the donation level;
-Fixed some items are in the air and without physics;
-Fixed blood of zombies didn't appear in forest;
-Fixed that sometimes we couldn't register in HitTube;
-Fixed that cursor appear in first person camera;
-Fixed jumping bombs;
-Fixed that camera could get broken in the map of locations;
-Fixed haircut warning;
-Fixed incorrect size of gems in main menu;
-Fixed untranslated texts;
-Fixed that E appears multiple times above characters;
-Fixed that blood on bodies didn't appear;
-Fixed weird fog in hotel;
-Fixed that slotmachine was too loud;
-Fixed that we could skip stats animation before it's finished;
-Slime won't damage zombies anymore;
-We don't get beaten up when we're in a teleporter (thanks Zul);
-Fixed some music tracks didn't have the same volume;
-Better word in customization to avoid confusion;
-Fixed all 4 ground VFX in cistern rooms.
3.Improvements (24):
-We don't get damage for using fountains anymore;
-Removed the second customization character;
-Removed fading in randomizer;
-Deleted unused steam stats;
-You can select game versions from steam;
-Improved main menu;
-Improved some dialogues;
-We start with 60 fps lock instead of 30 (you can change it in settings);
-Updated stats;
-A bit more experience for killing enemies in a forest;
-Removed annoying zombie death sound;
-After getting 5000$ we get a notification to go back to the teleporter;
-Removed days limit;
-Random color for n nicknames in chat;
-Improved the translation system;
-After we kill somebody we get a bright background for a few seconds;
-Polls disappear faster;
-Improved and optimized VFX of the donation level;
-Better gem explanation;
-It's a bit more obvious how to use slotmachines (thanks LioCyphernel);
-Removed real time from the desktop (thanks LioCyphernel);
-Changed confusing word in the pause menu that could reset progress by accident (thanks LioCyphernel);
-Updated Steam SDK;
-Steam SDK is used for all available platforms;
-Improved the water on the main menu.
-Updated the game engine to the last version;
-Removed some useless files;
-Dozens of optimizations which is kinda boring to mention them all;
-Reduced the size of HitTube by more than 30 MBs;
-Deleted duplicated files.
-Timer is random;
-Waves of zombies from all 4 sides;
-We get a teleport after surviving required time.
-Completely procedurally generated location - sewerage.
-Fixed that we got 2 achievements for no reason;
-Deleted useless achievements;
-Added a few more achievements (now we have overall 97 achievements).
The best is yet to come!
- Solo Dev Alexander