FragPunk · published
Dear Lancers,
FragPunk is scheduled for a maintenance update on August 27th at 10:00 AM (UTC+8), with an estimated downtime of about 3 hours. We're excited to bring you the new content included in this chapter update!
You can now play Prop Hunt in custom rooms.
Shard Clash: Removed 66 Shard Cards.
Chaos Clash: Removed 30 Shard Cards.
Deathmatch: Added 17 new Shard Cards and removed 17 Shard Cards.
*For detailed Shard Card information, please refer to the Appendix.
The new season Chapter 1 Battle Pass - Farstar General will officially launch on August 27. The Serket Superb skin [Farstar General] and the Chum Superb skin [Castle Guard] are coming soon! Also included are a set of [Abyssal Guardian] Rare Lancer skins and 5 [Western Prohibition] Superb weapon skins.
The limited-time mode "Mirror Clash" will return on August 27. Fight an identical version of yourself! Complete Challenges to earn Headwear - Rocket Battle Bunny, Sticker - Train 221, Ultra Can x1, Voyagers - Sticker Pack x2, Basic Sticker Pack x3, Basic Decoration Pack x1, and Glunite Coins x500!
New season, new chapter! Log in daily for amazing rewards! Log in during the event to receive Ultra Can x1, Voyagers - Sticker Pack x6, Voyagers - Charm Gift Pack x1, Sticker - Clown Time, Charm - Mini Train, Lobby Wallpaper - Farstar General, and Glunite Coins x600!
Crossfire: The extra damage enemies take when attacked by different allies has been reduced from 30 to 20.
Skill Vampire: Lifesteal reduced from 100% to 75%.
Hyperkinetic Bullet: Required Shard Points adjusted from 2 to 4.
Wrath of Gods: Required Shard Points adjusted from 2 to 3.
Free Wardrobe: Required Shard Points adjusted from 2 to 4.
Sustained Exposure: Required Shard Points adjusted from 2 to 3.
Converter Sprint: Required Shard Points adjusted from 2 to 3.
Secret Planting: Required Shard Points adjusted from 2 to 3.
Projectile Scan: Required Shard Points adjusted from 2 to 4.
Quickstart: Required Shard Points adjusted from 2 to 4.
Silent Bullet: Required Shard Points adjusted from 2 to 3.
Fate's Coin: Triggering the HP deduction effect has been changed from a fixed value to 10% of current HP plus an additional 10 HP.
B Site HP Recycler: Increased the magnitude and speed of converting HP into Medkits.
HUD Remix: Required Shard Points adjusted from 3 to 6.
Bullet Upgrade: Required Shard Points adjusted from 3 to 6.
Driving Rain: Required Shard Points adjusted from 3 to 6.
Avenge Me!: Damage bonus per downed ally reduced from 10% to 7%.
Black Hole Traps: Black hole suction reduced to 70% of the original.
Scoot and Shoot: Required Shard Points adjusted from 3 to 5. The movement speed bonus provided during continuous fire has been reduced to 75% of the original.
Soul Cairn: Required Shard Points adjusted from 3 to 5.
Finish Line: No longer grants 15 Extra HP bonus.
A Time to Heal: The duration of the enemy bullet damage reduction effect after healing has been shortened from 30 seconds to 15 seconds.
Muscle Weakness: Required Shard Points adjusted from 3 to 4.
Speed Kills: Extra damage taken by fast-moving enemies reduced from 17% to 10%.
Battle-Hardened: Required Shard Points adjusted from 3 to 5.
Bigger Bombs: Required Shard Points adjusted from 3 to 5.
Healthy Stretching: Required Shard Points adjusted from 3 to 4.
Psychic Defusing: Range for automatically starting defusal increased by 50%.
Scan Reductions: Reduction ratio to the range of enemy scanning skills increased from 50% to 75%.
Whetstone: Increased the HP regained on melee hits.
Maximum Overhealth: Extra Health gained after fully healing reduced from 25 to 15.
Vitality Staff: Required Shard Points adjusted from 4 to 6.
Yin and Yang: Required Shard Points adjusted from 4 to 5. Alternation interval between movement speed and damage buffs shortened from 30 seconds to 10 seconds.
Band-Aid Solution: HP regained after taking damage reduced from 1 to 0.8.
Everybody Dance Now: Required Shard Points adjusted from 4 to 6.
Blind Fire Healing: HP restored by enemy bullets that miss you reduced from 3 to 1.
Pain Killer: Invincibility duration shortened from 3 seconds to 2 seconds.
Death's Embrace: Required Shard Points adjusted from 4 to 5. Slash damage reduced from 75 to 65.
Shark Medic: HP recovery rate reduced.
Community Healthcare: Join Forces detection range increased from 300 to 600.
Free Spree: Required Shard Points adjusted from 4 to 2.
Explosive Shot: Required Shard Points adjusted from 5 to 6. Explosion damage and explosion range reduced.
Weapon Enhancement: Required Shard Points adjusted from 5 to 6.
Choke: Shotgun spread increased by 30%.
Hard Rain: Extra Health obtainable in rainy areas reduced from 25 to 15.
Homing Projectiles: Required Shard Points adjusted from 5 to 6.
Deserter's Curse: Reduced the amount by which damage is decreased when enemies move away from the Target Site.
Blessing of the Departed: HP recovery while spectating allies is now faster.
Fortification Builder: Weapon damage bonus provided by each gadget reduced from 2% to 1%.
Tick Tock: Target Site disappearance time extended from 75 seconds to 85 seconds.
Feral Hogs: Required Shard Points adjusted from 6 to 4.
The Wall
While near the shield wall, Nitro will gradually gain extra health (up to a max of 15).
Mr. PewPew
New trigger prompt info added.
Ashes to Ashes
Corona can gain damage reduction at higher positions away from the war zone.
Sound of Silence
During the skill duration, allies affected by this skill will also continuously regain HP.
I Can See for Miles
During the skill duration, Jaguar gains an additional 10% damage bonus.
Live Wire
New trigger prompt info added.
Paparazzi
New trigger prompt info added.
Killer Queen
New trigger prompt info added.
Spider Web
New trigger prompt info added.
Clear Path: No doors in the level.
Silent Planting: [Converter]: No sound while planting.
Counterattack: Defeating a player with a higher KD significantly reduces all damage taken.
Drought: Water sources on the map are dry.
Run and Gun: No recoil while moving and firing at the same time.
Critical Reload: [Headshot]: Load 5 ammo into your mag.
Sprint Fire: Hipfire doesn't interrupt sprinting.
Throw to Plant: [Converter]: Plants itself when thrown onto the target site.
Blessed Bullet: When the last bullet in a mag kills an enemy, restore allies' HP and skill uses to full.
IP Theft: Destroying an enemy trap generates an identical allied trap.
Dibs: [Treasure]: Only destructible by your team.
Mobile Arsenal: While carrying the [Converter], allies in range do not use up bullets.
Extra Projectiles: Utility guns fire two extra [projectiles].
Time-Saving Skill: Every skill use before planting the Converter shortens the match.
Flashy Projectiles: [Projectiles]: Release a flash on first collision.
Eye of the Reaper: [Converter]: Expose nearby enemies after planting.
Psychic Link: Each player can switch to an enemy's perspective once.
Dimensional Travel: All players can travel between two worlds. Players in each world are invisible to each other.
Expert Juggler: Movement speed +50% and damage reduction +25% when switching from your primary weapon after firing.
King of Eggs: Remain crouched for 6s to lay an egg that can be eaten to regain HP.
Nerfed A Site: Reduce cover around A Site.
Cloaking Plant: Spawn Stealth Grass on defensive routes.
Broken Bridge: Disable the bridge on the map.
Lingering Smoke: Smoke duration +100%.
Stealth Novice: Enemies expose themselves when they enter or exit invisibility via skills.
Healthy Sprint: The higher your max HP, the higher your movement speed.
Converter Shield: After planting the [Converter], a two-way bulletproof shield generates nearby.
Gadget Breaker: Gain a throwable device that ignores obstacles and destroys enemy gadgets within a 5m radius.
Detection Bullet: The last [bullet] in a mag detects enemies near its impact point.
Survival Reward: If you are still alive at the end of the round, gain 1 Shard Point.
Painful Bond: Sacrifice 2-10 Max HP to gain 0.2-0.5 Shard Point(s).
Frozen Wasteland: Snowy landscape that allows sliding.
Scanning Bat: A bat flies around you, periodically scanning for nearby enemies and revealing them.
Origin Detection: Expose the gadget owner for 2s when their gadget is destroyed.
Safety Glasses: Immune to being blinded.
Stealthy Start: For 30s after combat begins, you cannot be exposed by scans.
Rigged Duels: Allows one player from each team to enter the duel arena ahead of time.
B Short Ban: Block B Short with a destructible barricade.
Equipment Supply: All weapons gain one more use.
Backup Weapon: You can equip another primary weapon to your secondary weapon slot.
Sneak Attack: You cannot be exposed while crouching.
Relay Race: When defusing the [Converter] is stopped, the defusal timer is paused, but not reset.
Quick Draw: Can switch quickly from your knife to your gun.
Fragmentation Bullet: When [bullets] hit enemies, they split and shoot an additional 3 bullets behind that enemy.
Acceleration Traps: Traps increase the movement speed of nearby allies.
Hand-Off: You can pass the [Converter] to an ally while carrying it.
Speed Field: [Active]: Creates a large field that accelerates allies and slows down enemies.
Clone Tech: Teammates can choose the same Lancer.
SuperFly: Gain double jump.
Mission Bound: You cannot die while planting the [Converter].
Melee Rod: Generate a Melee Rod at your spawn site.
Weapon Ban: Ban a random enemy primary weapon of each type.
Converter Thievery: Defenders can pick up and plant the [Converter].
Demolition Extension: The [Converter] does not explode while being defused.
Silent Gunslinger: You can silence yourself. Doing so buffs your movement speed and damage.
Slow Cooldown: Enemy skill cooldown time +100%.
Flash Bullet: The last [bullet] in a mag generates a flashbang where it hits.
Dead Zone: The map is surrounded by a dead zone, and the safe area inside gradually shrinks toward a target site.
Electrocution: [Kill]: Cause electrical discharge, disarm nearby enemies, and restrict their mobility.
Gun Tune-Up: Inspecting weapons gradually increases their damage, up to a maximum of +50%.
Flare: Blinding an enemy temporarily exposes them.
Frozen Kerplunk: A specially modified version of "Kerplunk." Launch freezing grenades that deal explosive damage and slow enemies.
Assault Hammer: Equip an [Assault Hammer].
De-Debuffs: [N Points]: Enemy skills reduce damage over time and speed by -{1}x10%.
Mini Mags: [N Points]: Enemy mag size and ammo -{1}x5%.
Prosthetic Enhancements: Limbs are bulletproof.
Drought: Water sources on the map are dry.
Sprint Fire: Hipfire doesn't interrupt sprinting.
Throw to Plant: [Converter]: Plants itself when thrown onto a target site.
Blessed Bullet: When the last bullet in a mag kills an enemy, restore allies' HP and skill uses to full.
IP Theft: Destroying an enemy trap generates an identical allied trap.
Mobile Arsenal: While carrying the [Converter], allies in range do not use up bullets.
Extra Projectiles: Utility guns fire two extra [projectiles].
Time-Saving Skill: Using skills reduces the current stage time by 1s.
Flashy Projectiles: [Projectiles]: Release a flash on first collision.
Psychic Link: Each player can switch to an enemy's perspective once.
Expert Juggler: Movement speed +50% and damage reduction +25% when switching from your primary weapon after firing.
King of Eggs: Remain crouched for 6s to lay an egg that can be eaten to regain HP.
Nerfed A Site: Reduce cover around A Site.
Cloaking Plant: Spawn Stealth Grass on defensive routes.
Healthy Sprint: The higher your max HP, the higher your movement speed.
Frozen Wasteland: Snowy landscape that allows sliding.
Rigged Duels: Allows everyone to enter the duel arena ahead of time.
Fragmentation Bullet: When [bullets] hit enemies, they split and shoot an additional 3 bullets behind that enemy.
Hand-Off: You can pass the [Converter] to an ally while carrying it.
Clone Tech: All players use the same Lancer.
SuperFly: Gain triple jump.
Melee Rod: Generate a Melee Rod at the defenders' spawn site.
Converter Thievery: Defenders can pick up and plant the [Converter].
Dead Zone: The map is surrounded by a dead zone, and the safe area inside gradually shrinks toward a target site.
Gun Tune-Up: Firearm damage increases for every inspection that lasts a certain period of time.
Flare: Blinding an enemy temporarily exposes them.
Frozen Kerplunk: A specially modified version of "Kerplunk." Launch freezing grenades that deal explosive damage and slow enemies.
Mini Mags: Mag size and ammo -80%.
Iron Torso: You have an Iron Torso.
Barrier Destruction: The prep phase barricades on your side become destructible.
Explosion Specialist: Explosive damage +25%.
Shard Thief: Steal enemy Shard Points after a Kill.
Quick Reload: Reload speed +50%.
Blast Suits: Damage taken from enemy explosions -40%.
Freeze Bullet: [Bullet]: Enemy movement speed -30% on hit.
Bulletproof Vest: Torso shots gain 20% damage reduction.
Piercing Bullet: [Bullets] can go through walls once.
Bigger Bombs: Explosion ranges +33%.
Quick Shot: Fire rate +15%.
Gun Tune-Up: Inspecting weapons gradually increases their damage, up to a maximum of +50%.
Agile Marksman: [Aim]: Movement speed +50%.
Quick Sniping: Reduces the firing interval of sniper rifles.
Shark Medic: A healing shark follows you, restoring your HP.
Explosive Shot: [Bullets] explode.
Quick Reload: Instantly reload ammo.
Rapid Marksman Rifle: Marksman Weapons: Reduce recoil and remove fire rate limit.
Headshot Master: Headshots deal +100% damage.
Plenty of Ammo: Mag capacity +25%.
Holistic Deadicine: [Kill]: Regain 40% HP.
Extra Pellets: Shotguns: Fire extra pellets per shot.
Quick Charge: Melee attack charge time -40%.
Backup Weapon: You can equip another primary weapon to your secondary weapon slot.
Rabbit Legs: Movement speed +20% and gain jump boost, but you take 15% more damage.
Ready to Strike: While charging a melee weapon, movement speed +20%.
Battle-Hardened: [Injured]: Increases the damage you deal.
Safety Glasses: Immune to being blinded.
Blind Fire Healing: Enemy [bullets] that miss restore 2 HP to you.
Fragmentation Bullet: When [bullets] hit enemies, they split and shoot an additional 3 bullets behind that enemy.
Feel the Bass: Upon landing from a jump, generate a sound wave all around you that deals damage to enemies, ignoring obstacles.
Long Dash: Charged melee attack dash distance +100%.
Time to Snipe: [Bullet]: Damage +30% at long range.
Berserker: Enter berserker mode. Max HP is 30, 2 extra bullets per shot. Greatly increased speed and jump height.
High Ground: [Bullet]: Damage +30% while on higher ground than your enemy.
Tall Poppy: [Bullet]: Damage +30% while on lower ground than your enemy.