Hello everyone!
We've been creating a lot since our last update, and we've made some major progress on Alchemic Beasts!We've added the Lumber Mill area, introduced the Building system, added more interactions, improved Natural Evolutions, fixed several major bugs, and more!Let's take a look! 👀
For more info, come follow our pre-launch page!
Welcome to the Lumber Area, a vast, abandoned region where the woodcutter Flint resides.The area has been deserted for years, and Flint dreams of restoring it to its former glory despite the many Beasts that now roam the land.This is where you'll be introduced to the Building system!Flint provides the blueprints, but your Beasts are the real builders! 🐾They'll work together to construct everything from simple structures to larger buildings, slowly bringing the area back to life one project at a time.We're really excited about this system and can't wait to show you more of what you'll be able to build!
We've made another big change to Natural Evolutions!Non-party Beasts can now become flagged for a Natural Evolution while you're out exploring.The next time you interact with that Beast, its Natural Evolution may trigger! 👀This means you might encounter a Beast in the world that is ready to evolve, even if it isn't currently part of your party.You'll have to keep an eye out for those unexpected evolutions!
We've also fixed an issue where you couldn't merge Variant Beasts with their base forms.Now you can continue experimenting and researching these combinations without running into that problem!We've also fixed several issues involving Beast positioning and storage, including a bug that could cause permadeath when a Beast died while in storage.
The Shellosmash animation has finally been fixed!For some reason, whenever Shellodon used this ability, it would instantly snap into a single animation frame as it leaped toward its opponent.Now, the animation plays smoothly from start to finish, letting you see Shellodon leap into the air and crash back down as intended! 💥
We've also made a ton of smaller improvements throughout the game:🌌 Void Portals can no longer spawn on top of each other🌑 Fixed shadows remaining after the main graphic disappeared🌙 Tamu now leaves at night🧪 Save points now take you to the lab⚔️ Rebalanced the base damage formula💬 Added more interactions🏗️ Added contextual options to Build Mode🐾 Fixed Beast positioning issues related to permadeathAnd that's not even everything!We're continuing to polish Alchemic Beasts and use player feedback to determine what needs the most attention.
We're getting close to our next community goals!
We're at almost at 150 Discord members and 200 KS pre-launch followers! Then we should be able to start our Beast Contest! Follow the Kickstarter and come join the discord!
Thank you all for your incredible support across Twitter/X, Bluesky, Discord, and every other platform where you've followed and shared our journey.Your feedback, encouragement, and enthusiasm have helped shape Alchemic Beasts every step of the way.We're incredibly grateful to everyone who's been playing, reporting bugs, giving feedback, joining our community, and following along with development.We can't wait to show you even more in the next update! 🐾🧪✨