
Hello everyone!
First of all , thank you all so much for playing Dash'n'Drops! I sincerely hope you're enjoying the experience so far! Being in Early Access, remember that your feedback is incredibly appreciated.
For this first "minor" update, my priority was to improve the general pacing of the game; difficulty has been adjusted, it should now be easier to understand what you actually have to do as a player. In any case, don't forget to join the Discord and share your feedback! I read everything!
Alright, here's the full patch note! V.0.1.G
Added Battle Arenas in Dash Mode. Find them and defeat the enemies to level up and earn Power Drops.
Survival Mode: Difficulty Adjusted
Difficulty is set to Easy by default instead of Normal
Dying in the Big Maps during Dash Mode no longer removes a level nor reduces the amount of HP MAX
You can now bounce on the tomatoes in former_fields.dat just by jumping on top of them
You can now bounce on the bounce bubbles in webbing_waves.dat by attacking them
Most bouncers have been replaced by bounce bubbles.
Changed the way the "boss weaken" bonus upgrade gets applied to the Bosses
Fixed an issue where Tomatoes in former_fields.dat disappeared
Fixed an issue where some objects were not destroyed correctly
Added the "fireball" upgrade to the "Firefighter config"
Reduced the timer for the bonus effects after a Mega Punch is performed
Upgrade "Special Drop Raise" now raises Mega Punch Timer instead of Special Meter
The COMBO RANK Challenge has been adjusted.
Power Drop Emitters no longer spawn projectiles
Sneakers no longer spawn projectiles
Damage for Swim State reduced
The next update will be a BIG one, so I really hope you'll enjoy it!
Man, it's fun making games.
See you soon, and don't forget to leave a review! It helps a TON.
-Drazglb.