Added a series of terrifying, yet rewarding, boss challenges to the Ultimate Arena, and optionally to bosses in the Nightmare difficulty. There are 61 special effects to find!
Reworked the Ultimate Arena coherence formula to more aggressively favor NM. This is a nerf, too
Codex
Added a Monster Codex, which lists all available monsters in the game, outside of some special bosses. You can tune the NM and Depth scaling to determine their stats under specific conditions
Uniques
Added Beastlord's Regalia, Ultimate
Added Lance of Moridanginus, Ultimate
Balance
Improved the damage and general usefulness of underperforming Ultimate uniques
Eartheater now has a special Ultimate effect instead of its -CDR penalty
Spiritual Amalgam now scales % Spirit instead of Flat Spirit
Spiritual Amalgam now grants +2 Blade Amalgams instead of +1
Improved general Spiritual Amalgam stats
Ascendant Echo's stat values have been boosted
Stagnation now grants +30-50% increased damage against Chilled enemies
Stagnation's core stats have been buffed, and its XP penalty removed
General improvements to Dennis' Magnum Opus
DPS-scaling pets now correctly gain scaling from enemy debuffs on their hits, but do not contribute to DPS scaling directly
Reworked the Anomalous Gambler crafts to be more useful in the face of unlimited Coherence scaling. Good luck with those Collapses!
Increased the cost of boosting Coherence to higher levels
The Nightmare Forge no longer excepts non-Nightmare items for Coherence boosting
Some area effects now speed up with scroll speed to make them more relevant
The Shrine of Charity has been reworked
UI Improvements
Fixed some annoying scrollbar issues on both M/KB and Controller
Stacking buffs that exceed 99 stacks now display "99+". They always went this high, but it was not clear
Fixed a number of issues with text formatting/coloring
Clickable NPCs now are not clickable when offscreen
Fixed some text bugs
Announced items now display their Coherence values
Progression Changes
Non-Nightmare areas now require the player to kill 1, 3, and 5 bosses in a run on Mild, Spicy, and Inferno respectively to advance. The UI has been updated to reflect this
There's now a tutorial in the first Forest run to explain this system
Performance
Improved the performance of inventory actions
Improved the performance and memory usage of buffs/debuffs
Bugfixes
Fixed an issue where individual multipliers exceeding 2^32 could cause scaling to go negative
Fixed a bug where Final Damage was not applying to Poison
Fixed some issues where high projectile counts on skills could cause error spam
Fixed a bug where Will of the Forest could be damaged early