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Don't Die, Collect LootEvents0.5.2 Update
Game update

0.5.2 Update

Don't Die, Collect Loot · published 22 Aug 2026, 16:04 UTC

All eventsPlayers around this dateRead on Steam

Ultimate Arena

  • Added a new Research Tree for the Ultimate Arena
  • Added a series of terrifying, yet rewarding, boss challenges to the Ultimate Arena, and optionally to bosses in the Nightmare difficulty. There are 61 special effects to find!
  • Reworked the Ultimate Arena coherence formula to more aggressively favor NM. This is a nerf, too

Codex

  • Added a Monster Codex, which lists all available monsters in the game, outside of some special bosses. You can tune the NM and Depth scaling to determine their stats under specific conditions

Uniques

  • Added Beastlord's Regalia, Ultimate
  • Added Lance of Moridanginus, Ultimate

Balance

  • Improved the damage and general usefulness of underperforming Ultimate uniques
  • Eartheater now has a special Ultimate effect instead of its -CDR penalty
  • Spiritual Amalgam now scales % Spirit instead of Flat Spirit
  • Spiritual Amalgam now grants +2 Blade Amalgams instead of +1
  • Improved general Spiritual Amalgam stats
  • Ascendant Echo's stat values have been boosted
  • Stagnation now grants +30-50% increased damage against Chilled enemies
  • Stagnation's core stats have been buffed, and its XP penalty removed
  • General improvements to Dennis' Magnum Opus
  • DPS-scaling pets now correctly gain scaling from enemy debuffs on their hits, but do not contribute to DPS scaling directly
  • Reworked the Anomalous Gambler crafts to be more useful in the face of unlimited Coherence scaling. Good luck with those Collapses!
  • Increased the cost of boosting Coherence to higher levels
  • The Nightmare Forge no longer excepts non-Nightmare items for Coherence boosting
  • Some area effects now speed up with scroll speed to make them more relevant
  • The Shrine of Charity has been reworked

UI Improvements

  • Fixed some annoying scrollbar issues on both M/KB and Controller
  • Stacking buffs that exceed 99 stacks now display "99+". They always went this high, but it was not clear
  • Fixed a number of issues with text formatting/coloring
  • Clickable NPCs now are not clickable when offscreen
  • Fixed some text bugs
  • Announced items now display their Coherence values

Progression Changes

  • Non-Nightmare areas now require the player to kill 1, 3, and 5 bosses in a run on Mild, Spicy, and Inferno respectively to advance. The UI has been updated to reflect this
  • There's now a tutorial in the first Forest run to explain this system

Performance

  • Improved the performance of inventory actions
  • Improved the performance and memory usage of buffs/debuffs

Bugfixes

  • Fixed an issue where individual multipliers exceeding 2^32 could cause scaling to go negative
  • Fixed a bug where Final Damage was not applying to Poison
  • Fixed some issues where high projectile counts on skills could cause error spam
  • Fixed a bug where Will of the Forest could be damaged early
More from Don't Die, Collect Loot

Other announcements

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Don't Die, Collect LooGame update24 Aug 20260.5.2 Hotfix #3Fixed an earlygame softlock in the AqueductDon't Die, Collect LooGame update23 Aug 20260.5.2 Hotfix #2Fixed an issue where some very high damage scaling params were lost during Aegis conversion · Gave Moridana's Demise a unique item · Fixed a race condition that could prevent the player from getting Arena Boss rewards when using the Research node that enabled the Mirror Entity on normal boss fights · Fixed some issues with cost scaling on certain craftsDon't Die, Collect LooGame update22 Aug 20260.5.2 Hotfix #1Continued to tweak Ultimate Arena Coherence values · Added a Lifetime Chaos display to the Anomalous Gambler screen · Removed the cap on Coherence crafting costs · Fixed a bug where Terrapool and Aqua Guardian weren't dropping Boss Chests · Fixed a bug where certain Arena modifiers would only apply in the Ultimate Arena mistakenly · Reworked the way Dennis' Ships calculate their damage (this is…