Patina: Corroded Lineage · published

Achievements! - The Patina: Corroded Lineage - Demo Version now features a selection of Steam Achievements. While many will occur naturally while playing, some will require a dedicated hunt to reward our completionists out there. Happy hunting!
Power Meter Charging - We’ve added a charging shader on to the player’s weapon with new audio support as a secondary means of communicating charge progress in relation to the Power Meter. Please feel encouraged to let us know what you think!
New Lock Sound Effect - A Sound has been added for interacting with a lock should the player not be holding any items in their inventory.
Raised Volume - The volume across the entire game has been made louder. Master Volume, as well as Sound Effects, and Music, can still be adjusted to your liking in the options menu.
Skip Opening Crawl - Holding the Text Advance Button (Enter on Keyboard and the South Face Button on Controller by Default) will now Skip the Opening Text Crawl.
Buffed Attack Lockout Time - The window of time which the player isn’t allowed to attack following a completed attack has been reduced from 0.2 seconds to 0.05 seconds.
Power Meter Recovery Delayed - The Power Meter now waits to begin recovery following an attack until after the player’s entire attack animation has been completed.
Nerfed Power Meter Recovery Duration - While the start of Power Meter Recovery is now delayed (as described above), the duration of the Power Meters recovery time has been reduced to 1.1 Seconds, which is down from 1.25 Seconds previously.
Nerfed Short Sword Hit Distance - The Sword Sword’s Hit Distance has been reduced from 1.1 units to 0.7 units. This change means you will have to stay a little closer to enemies in order to land hits.
Environment Holes Filled - Various holes into the Godot void found in the Environment have been Filled. Please let us know if you come across any more!
Lighting No Longer Shines Through Walls - Lighting changes now make sure that lights are only seen where they are meant to be seen.
Fog Shader Animation Restarts Cleanly - The Fog Shader seen in Levels 2 and 3 now has seamless reset, no longer appearing to jerk back to its starting position.
Music Distortion on Game Over Now Persists Correctly - Music Distortion during the Game Over screen will now remain properly when the Level Music Track Restarts.
No More Missing Level Music - The Level Music Track will no longer be missing if the player moves through the Opening Crawl too quickly.
Enemy Pathfinding Fixes - Enemies will no longer get stuck on Walls or Chests.
Minor Heads Up Display Changes - Stack Counts of Item Cards have been made more legible at a glance and Health and Power Bar Fill Sizes have been made slightly longer.
Font Changes - Some fonts have been changed in different parts of the game to make for a more easily legible playing experience.
Updated Credits - to Address Content Changes (especially related to Fonts) and to Add Recognition to the very talented Laura Wen for her work creating the Radical Dreamers Logo! A very special thanks as always to Laura!