
Added a hold-to-view scoreboard on Tab, with live player listing during matches.
Scoreboard now sorts by eliminations and shows player name, kills, deaths, and K/D ratio.
Picking up an empty weapon results in infinite reloading animation loop
Reduced main menu volume (community request)
Fixed a case where end-of-match/cooldown announcements could fail to appear for some clients (especially mid-joiners).
Improved projectile networking flow to reduce duplicate/incorrect client-side projectile behavior and keep server authority cleaner.
Fixed projectile ownership and hit-processing edge cases, improving reliability of damage registration across projectile weapons.
Fixed a rocket hit handling issue that could cause duplicate impact handling (double explosion/damage behavior).
Improved grenade and rocket movement replication so projectile motion appears more consistent for all players.
Fixed shotgun and projectile hit edge cases (invalid-hit/null-socket guards), reducing missed or inconsistent hit events.
Updated camera spawn/respawn behavior to preserve intended third-person defaults and avoid forced first-person flips.
Fixed ladder climbing bug
Rocket luncher projectiles lunch faster
Rebalanced health regeneration pacing to recover faster after taking damage.