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Urban assaultEventsLeaderboard + Major bug fixes
In-game event

Leaderboard + Major bug fixes

Urban assault · published 5 Aug 2026, 14:20 UTC · build 24573685

All eventsPlayers around this dateRead on Steam

Feature

  • Added a hold-to-view scoreboard on Tab, with live player listing during matches.

  • Scoreboard now sorts by eliminations and shows player name, kills, deaths, and K/D ratio.

Bug Fixes

  • Picking up an empty weapon results in infinite reloading animation loop

  • Reduced main menu volume (community request)

  • Fixed a case where end-of-match/cooldown announcements could fail to appear for some clients (especially mid-joiners).

  • Improved projectile networking flow to reduce duplicate/incorrect client-side projectile behavior and keep server authority cleaner.

  • Fixed projectile ownership and hit-processing edge cases, improving reliability of damage registration across projectile weapons.

  • Fixed a rocket hit handling issue that could cause duplicate impact handling (double explosion/damage behavior).

  • Improved grenade and rocket movement replication so projectile motion appears more consistent for all players.

  • Fixed shotgun and projectile hit edge cases (invalid-hit/null-socket guards), reducing missed or inconsistent hit events.

  • Updated camera spawn/respawn behavior to preserve intended third-person defaults and avoid forced first-person flips.

  • Fixed ladder climbing bug

Miscellaneous

  • Rocket luncher projectiles lunch faster

  • Rebalanced health regeneration pacing to recover faster after taking damage.

More from Urban assault

Other announcements

All events
In-game event12 Aug 2026Gameplay enhancements & bug fixesRelease Notes for Version 0.1.0 Overview This update brings several improvements and optimizations to enhance the gameplay experience, performance, and overall stability of the game. Gameplay · First-Person Camera Adjustments: Improved first-person camera settings for a more immersive and precise aiming experience. · Mesh Visibility Management: Enhanced handling of additional mesh components (s…