
Hey Racers,
In the Airframe Ultra Discord, we opened up a channel for players to ask questions and voted on which questions to send to Josh, one of the developers on Airframe Ultra!
These pre-release playtests help us gauge what is and isn’t working with the design, balance, and flow of the game. They also help us get more eyes on the game to spot potential problems that we can fix before launch! Certain improvements we’ve already made have included bike and weapon balance, the addition of circuits, and input device improvements.
We plan to take a polish pass at our older maps before 1.0, and to keep an eye on how the community feels about any high or low points in the maps following release.
This isn’t on the roadmap, but is an interesting idea!
While we track weapon and bike performance, and we’ve gotten some great insights through analytics and player feedback, we’ve been focusing on finishing all of the game’s features and content before getting balance super dialed in. Since Airframe Ultra is a live game, we plan to issue buffs and nerfs where they’re needed, when they’re needed.
More in-depth settings are currently in the works! Accessibility settings are also on the roadmap, and we’d love to hear what features are most important to the community.
Yes. Players who participated in the beta will earn access to beta racer cosmetics, and players will be able to quickly earn cosmetics by playing the game and leveling up their racer. Flashier cosmetics will come with bragging rights, and our new system will help players customize their racers in more ways than ever before. More details to come!
We’re keeping modders in mind while doing what we can to stop mods from negatively impacting matchmade online matches.
It’s a possibility! We’ve been rebuilt how online/local, matchmade/custom, and public/private matches work, and we’ll see what the future holds!
We don’t have plans to officially support community-made garments, but this project has seen stranger things. So who knows!
-riv otter