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Barbecue DemoEventsUpdate: Stability, Saves, and Performance
In-game event

Update: Stability, Saves, and Performance

Barbecue Demo · published 23 Jun 2026, 22:53 UTC

All eventsPlayers around this dateRead on Steam

This update focuses on stability, saves, and performance. It brings together many fixes reported by the community, along with several quality-of-life options.

Engine and Performance

  • Updated the game engine to a newer version.
  • The game now ships with all its dependencies and launches without any extra installation.
  • Improved overall performance.

Gameplay

  • The sausage revive has been significantly improved and now works as intended.
  • A player who dies now drops the item they were holding.
  • The fire extinguisher is more effective and puts out fires faster.
  • Added the mallet, available in the shop, to move barbecues around.

Visuals

  • Meat trays now display correctly on low and medium graphics quality.

Bug Fixes

  • After a ragdoll fall, the player now gets back up exactly where they fell, instead of being teleported elsewhere.
  • The "Light cannibalism" achievement now unlocks correctly.

Saves and Loading

  • Barbecues are now saved and reloaded correctly, with no duplication.
  • The delivery truck is now saved correctly and no longer reappears in the middle of the garden.
  • Improved the overall reliability of the save and load system.
  • Difficulty settings are now applied correctly again when loading a game.

Death and Resuming a Game

  • The mode that lets you continue after all players have died now works correctly, including after a death by fire: the player no longer dies again immediately after resuming.
  • When a game is saved while a player is dead and then everyone leaves, that player now returns with half their health, at a safe spawn point, and can take damage again. Previously, they came back with an empty health bar and were invincible.

Delivery Truck

  • The delivery truck can no longer appear twice.
  • The delivery truck no longer gets stuck on the road without moving.

Multiplayer

  • Client players now see the items that pedestrians take from the shop.

Quality of Life

  • Added an option to adjust the cursor size.
  • Added an option to adjust the cursor opacity.
  • Added a button in the pause menu to save the game at any time.
  • Added a menu listing friends currently in-game so you can join them directly from the main menu.

Discord


A community Discord has been created. Join it to share your feedback and ideas about the game: https://discord.gg/ggSDdWxt4T

Thanks


Thanks to everyone who reports the bugs they run into. It helps a lot to keep improving the game and to make every session more stable.

More from Barbecue Demo

Other announcements

All events
In-game event24 Aug 2026Update: tutorial, controls and stabilityTutorial The tutorial is now far less punishing, leaving time to discover the game without being penalised. · Fire no longer deals damage during the tutorial. · Food is no longer lost during the tutorial. · Vehicles can no longer hit a player standing on the crosswalk. · Improvements and fixes across several tutorial steps. Quality of life · Mouse sensitivity : the default value, which was far…Major update3 Aug 2026Update: tutorial, emotes and compatibilityGetting started · Fully reworked tutorial for a clearer and easier introduction to the game. · Barbecue guide : a guide available from the shop seller explains the shop items and what they do. · Unstuck button : a new setting lets you respawn in the garden if you get stuck in the environment. · Items being placed can now be rotated with the mouse wheel. · Improved placement zones make it easier…In-game event19 Jun 2026Update: Doneness Levels and Custom SettingsYour feedback about the game's difficulty has been heard. This patch addresses it by adding difficulty levels and several gameplay options, along with fixes for several blocking bugs reported by the community. What's New Difficulty Levels Added four difficulty levels that apply presets of modifiers (rain, meat spoilage, etc.): · Rare (easy) · Medium (normal) · Well done (hard) · Charred (imposs…