Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Tank Wars: Anniversary Edition›Events›Minor update
Game update

Minor update

Tank Wars: Anniversary Edition · published 3 months ago · build 23590006

All eventsPlayers around this dateRead on Steam

If you thought this game was dead, you were mistaken. It’s just that we consider it to be nearly feature-complete. Of course, we still have plenty of possibilities for further development in the pipeline, and good ideas sometimes come from the community as well. But we always have to consider how new features might impact existing elements, and, being a hobby project, limited resources are another factor to contend with.

Anyway, last week we played another internal round and ran into a bug. Of course, that had to be fixed with priority. So, here we are:

Bugfixes

  • For stability reasons, projectile speed is capped at a specific rate, specifically 1,000 pixels per tick. Previously, this was achieved by limiting the magnitude of the velocity vector whenever the speed would have otherwise exceeded the limit. However, this could result in the vertical velocity component having almost no influence anymore if the horizontal velocity was many times higher, for instance, due to "bouncy" walls or strong winds. To rectify this, only the horizontal velocity component is now capped (since gravity normally handles the vertical velocity anyway, and we shouldn't interfere with that).

So much for that, in all “brevity”. As always: if you find any bugs, please let us know! We would be very grateful. We will try to reproduce them and, once confirmed, fix them as quickly as possible.

More from Tank Wars: Anniversary Edition

Other announcements

All events
In-game event30 Aug 2026QoL Update: Zoom, Auto-Scroll, Steam Input, Controller GlyphsToday's update brings a few quality-of-life improvements for added convenience, specifically zoom and auto-scroll, along with a few other things. Before we get to the heart of the matter, a brief word on the thematic background: For nostalgic reasons, the game tries to emulate a vertical height of 200 pixels from the old 320x200 VGA resolution, so-called "Mode 13h". Even though we know that not…In-game event19 Jul 2026Medium UpdateDo you remember what we said in our last minor updates some weeks ago, that we still have quite some possibilities for further development in the pipeline? Well, party people, here we are now with a few feature updates, in order of increasing dramatic intensity: Feature updates · Vertical Rocket has been renamed and is now called Vertical Strike or simply V-Strike. That’s all there is to say ab…Tank Wars: AnniversaryGame update25 Jun 2026Minor updateHere’s another quick update. If you wanted to be uncharitable, you could call it a bugfix, but we’d rather frame it as a feature update because that sounds more positive. Feature updates · To avoid melting your graphics cards, which would be a real shame, especially for a game with such modest requirements, we’ve finally enabled VSync. Once again, many thanks to the community here as well! Bott…