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Burden of Command™EventsMinor Update 1.1.10
Game update

Minor Update 1.1.10

Burden of Command™ · published 4 Jun 2026, 19:22 UTC

All eventsPlayers around this dateRead on Steam

Features

  • Dedicated UK infantry (not para) company (Luke)
  • Flame tank now has dedicated animation (Sergey, Alan, Luke)
  • Smgs and sten guns now have dedicated sfx (Chris, Luke) -before they were using generic MG.
  • AT Guns now no longer have any movement capacity (Henk, Luke) -the teardown and setup time to move them would not be realistic in our scenario timeframes

Bugs

  • Bug: senior commanders (e.g. Captain/Maj) were not being allowed to be spotters if active junior leader (Randy, Luke) - if junior was himself Spent. Discord
  • Failed Morale Checks would not update Orders status on RPG banner for unit in hex
  • (Randy, Luke) - generalized better now so that any order change should force an update as well.
  • Heavy casualty units would show no Orders at all not even spent ones! (Randy, Luke) - each casualty takes away a morale and at a certain extreme this confused the display code
  • PIAT anti tank weapons were not giving maximum penetration of roll of 5 o 6(on D6) (Patrick, Luke)- instead were being reduce to 75% of max
  • HE when fired as AT weapon was getting overly penalized (typically 75% of max penetration than otherwise would get).(Luke)
  • FIXED: UK and US para replacement leaders now get AT wpns (Patrick, Daniel, Luke)- This code got lost somehow in 1.1.8dev 7. Patrick spotted.
  • e.g. PIAT for UK and Bazooka for US. Plus sten gun/carbine.
  • FIXED: French Char tanks (german variants) had bad armor (Patrick, Alan, Daniel, Henk, Luke) - as did the PzIIIN as a side-effect. Basically their armor values had been swapped
  • Crash: image failed to load: surrendered_uk_wpon_team_overlay (Daniel, Luke)
  • Crash: unknown lkup value for penetration (Craig, Luke)
  • Artillery pieces (howitzers) direct firing on hard targets were being treated as HEAT as opposed to HE (Luke) - since artillery pieces rarely on map this would not have come up much.
  • Crash: “Too many values to unpack” (Luke) - related to unusual state of save games folder.
More from Burden of Command™

Other announcements

All events
Burden of Command™Game update11 Sep 2026Update 1.1.14Bugs · Delayed artillery crash (Luke)- If a barrage was delayed till the next turn (common), it would crash the game at the end of the barrage. · Duplicate units being created if a core combat unit was fully destroyed (Luke) - root cause of above. Fully destroyed was rare since normally one straggler at least was given out at end of the scenario.Burden of Command™Game update31 Aug 2026Full Release 1.11 - misc armor, QOL, other minor features plus bug fixesFeatures · Prep for next campaign ;-) · ‘Side’ of tanks is now wider than before (Patrick, Luke) - reflecting more accurately both reality and the “Panzer War” rules we base our armor system on. This should making getting side shots on enemy armor easier. Of course that cuts both ways ;-) · JgdzPanther 🙂 & JgdPz IV L70 · QOL; more useful ‘Men’ Victory Condition button messaging (Luke) - the su…Burden of Command™Game update4 May 2026Minor Patch 1.1.8Features AT Guns now no longer have any movement capacity (Henk, Luke) -at the time scale of Burden there is not enough time to gear up and move such weapons. Yes some day we need trucks and jeeps towing :-) Bugs Crash: “Too many values to unpack” (Luke)- related to unusual state of save games folder. sentry