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Shuffle BistroEvents0.2.01 Update patch notes (Demo)
Game update

0.2.01 Update patch notes (Demo)

Shuffle Bistro · published 12 Sep 2026, 07:02 UTC

All eventsPlayers around this dateRead on Steam

UI

  • Distinguished run-end settlement headers.

    • Final clear: Game Clear!

    • Failure (bankruptcy): Bankrupt...

    • Header colors differ for day clear / run clear / failure.

  • Applied thousand separators to numbers such as target revenue and projected revenue (e.g. 1,234).

  • Removed the yellow caption text from menu/facility acquire presentations.

  • Fixed an issue where a menu pinned to the sell board by Complaint Display was not visible on screen.

Presentation / Sound

  • Added trigger presentations for conditional facilities during serve: facility → menus.

    • The facility lights up first with a short effect label, then affected menus light up.

    • Effects that do not apply to the whole serve pulse target menus one by one.

    • Effect text also appears when menus light up.

    • No connecting-line presentation between facility and menus.

  • When multiple facilities trigger at once, presentations play in acquisition order: facility FX → menu FX for each facility.

  • Dedicated SFX play when a facility lights up and when a menu lights up.

  • Facilities with unique presentations (Menu Incinerator, Factoryization, Auto-Serve, sell consumables, etc.) now pulse the facility first, then play their unique FX.

  • When Food Sanitation Officer deletes a menu, it uses the same incineration presentation as Menu Incinerator.

  • When coins are absorbed into the revenue gauge, the target revenue text above the gauge also pulses.