
Distinguished run-end settlement headers.
Final clear: Game Clear!
Failure (bankruptcy): Bankrupt...
Header colors differ for day clear / run clear / failure.
Applied thousand separators to numbers such as target revenue and projected revenue (e.g. 1,234).
Removed the yellow caption text from menu/facility acquire presentations.
Fixed an issue where a menu pinned to the sell board by Complaint Display was not visible on screen.
Added trigger presentations for conditional facilities during serve: facility → menus.
The facility lights up first with a short effect label, then affected menus light up.
Effects that do not apply to the whole serve pulse target menus one by one.
Effect text also appears when menus light up.
No connecting-line presentation between facility and menus.
When multiple facilities trigger at once, presentations play in acquisition order: facility FX → menu FX for each facility.
Dedicated SFX play when a facility lights up and when a menu lights up.
Facilities with unique presentations (Menu Incinerator, Factoryization, Auto-Serve, sell consumables, etc.) now pulse the facility first, then play their unique FX.
When Food Sanitation Officer deletes a menu, it uses the same incineration presentation as Menu Incinerator.
When coins are absorbed into the revenue gauge, the target revenue text above the gauge also pulses.