Fixed an issue where multiple Parking Lots would block another Parking Lot from triggering at all. Having a Parking Lot on all tile spaces could cause an infinite loop, so there was code to prevent that from happening (much like Chain), but it worked too aggressively and overachieved its goal. It still won't cause an infinite loop as Parking Lot will detect and block the effect if it came from itself.
Adjusted the text on the Streamer and Pilot to indicate their dice as '4-sided' and '12-sided' instead of '4D' or '12D'. This caused some unintended confusion, so their descriptive texts have been adjusted.