Hey everyone!
Here's a quick look behind the scenes of Absorber: I've been working on the Sector Editor to help me build and fine-tune encounters.
I can place enemies and nodes, set up reinforcements, preview randomized spawns, and jump straight into a playable test. Built-in checks help me catch mistakes before testing.
This means more time trying out different enemy combinations, adjusting the difficulty level, and making each sector more fun to play!