Added a new pop-up damage system for regular and critical hits, including 100+ arcade, retro, nostalgic, and pop-culture kill messages.
Added Critical Chance and Critical Damage upgrades to the Coin Shop.
Added 10 dynamic challenges that scale with the player and current world:
Challenges reward 1–6 Challenge Coins depending on the world.
Challenge Coins increase the chance of future challenges, from 25% up to 65%.
Added UI notifications when challenges start and finish.
Added 10 random level modifiers with a 33% chance to trigger on main levels:
Added low-chance Skip Platforms to main levels, allowing players to bypass sections of a level.
Added balloon slimes with extremely high HP and increased coin rewards.
Added chance-spawn NPCs across the worlds, featuring 100+ phrases and 60+ names.
Added an Ultimate Move, unlocked from the Elder in the Trials, which unleashes a projectile barrage that scales with total upgrades.
Added the Nine Lives Trials, hidden within World 5, featuring ghost versions of mobs and mechanics.
Added a Demo, featuring a custom level combining elements from Worlds 1 and 2 with six random modifiers.
Changed world and minigame unlocking:
The first four worlds and minigames are available from the start.
The final two worlds require a total number of gems to unlock.
Added a mob wave spawner to every standard level in Worlds 1–6, with enemies specific to each world.
Added subtle spawn effects to level mob spawners.
Added an additional coin path to every non-bonus/non-boss level.
Increased coin drops from World 1 and World 2 mobs.
Added passive coin income based on Farm level.
Adjusted camera zoom, smoothing, and level limits to provide a larger visible area while preventing players from leaving level bounds.
Reduced maximum gravity velocity to prevent players from flying off-screen during long falls.
Added a roof to player spawn areas on levels where Slime Storm can occur.
Updated the World 1 boss area with a new backdrop, scenery, and layout.
Added a small victory sound sequence for defeating bosses.
Added advanced character colour customisation:
8 base colours
4 unlockable colours
4 animated premium colours
Added and tested the new colour system throughout the game.
Locked the 4 gacha and 4 animated premium colours for later use.
Created a DLC pack for the animated colours, including assets and a short trailer.
Added the ability to name your character, with the name appearing on save files.
Updated save file statistics.
Added 50 unique suggested names to the randomise option.
Added an AFK idle animation with floating text.
Updated the climbing animation and portal visuals.
Updated the immortalised player with pop-up text.
Added more colour options to the Seed Spitter.
Added multiple slime variants:
3 Ninja Slime variants
Sand Slime + 3 variants
Alien Slime + 3 variants
3 Ice Slime variants
Lava Slime + 3 variants
Acid Slime + 3 variants
Added low-chance balloon slime encounters.
Reworked the Pet Shop and pet logic, including the ability to select or dismiss pets.
Tweaked the Imp Lord animation and added an attack effect.
Updated all three main pets and changed their upgraded versions to use an animated shader.
Added the Pink Fluffy and Blue Chilly minigame pets to the pet screen for equip/unequip.
Improved the Lava Dragon's flying animation.
Reworked the text dialogue/tip system across all worlds and added more tips.
Tips now display PC controls only during gameplay to reduce UI clutter. Other inputs remain available through the Controls menu.
Updated menus, fonts, buttons, and dialogue for a more consistent visual style.
Added contextual dialogue prompts to menus to assist players.
Replaced standard confirmation boxes with custom confirmation UI matching the game's style.
Updated the New Game and Load Game screens.
Updated all menu buttons with new custom artwork.
Updated Minigame Select, confirmation pop-ups, and Leaderboards to match the new UI.
Added world names to World Select.
Added milestone trackers to the Statistics page.
Added a News icon linking to the Coming Soon section and roadmap.
Changed gravestone messages to larger, centred pop-up text.
Added a variety of death messages.
Added coin path, tip, and platform signs to the same settings system.
Changed in-level currency displays to use coin and gem icons, with a separate check showing whether the required gem has been collected.
Normalised fonts across minigames.
Re-balanced audio volumes.
Updated all minigames with visual and/or difficulty adjustments.
Updated the farm animal minigames.
Added the Pink Fluffy and Blue Chilly pets to the pet selection screen.
Yarn Balls now receive a random colour each time.
Replaced the ocean background with animated tiles for additional depth.
Added animated tiles throughout the worlds to make levels feel more alive.
Added birds to menus and throughout World 1.
Added the new NPC encounters and their dialogue.
Added meteor break animations.
Increased Seed Spitter presence in World 1, including increased range and updated seeds.
Increased Coin Shop upgrade costs, with some late-game upgrades now costing 10,000–20,000 coins.
Increased World 1 and World 2 enemy coin drops.
Added additional coin paths throughout standard levels.
Added passive Farm-level coin generation.
Added Challenge Coins and their scaling reward/chance system.
Disabled the player's red damage flash because the new shader system overwrites it.
Fixed various small bugs and inconsistencies.
Cleared outstanding debug output errors.
Completed the first wave of testing on the exported game.
Made various visual, animation, camera, and gameplay consistency improvements across the game.
Updated the main Steam page with new trailers, screenshots, and description.