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1 HP DUNGEON›Events›1 HP DUNGEON — v1.1.4 (build 2524)
Game update

1 HP DUNGEON — v1.1.4 (build 2524)

1 HP DUNGEON · published 7 days ago

All eventsPlayers around this dateRead on Steam

VISIBILITY
- The aim reticle no longer vanishes in dark areas: it now sits above the
dark-chamber roof and outside the hall's ambient light grade.
- Enemies stand out from grass and floor debris: a deeper contact shadow
under every hostile body, and a higher ambient light floor in the darkest
halls.

HALLS
- Rooms up to 30% larger (11–17 tiles) and the map grown to 108×80 to hold
them; more floor to move on in every fight.

CRYSTAL OF SOULS (shop)
- A real NEW WARES button under the items, with its cost beside it (no R
key; Y on a pad).
- Reroll price: 10 in Vault 1, doubling per vault reached (Vault 5 = 160)
and again per reroll (160 → 320 → 640); the next vault opens at its own
base.
- Reroll animation: each item sinks into its socket and the new one rises,
one card after another, with the price appearing last.

MULTIPLAYER
- Fixed enemy rubberbanding: enemy position packets now fit in one datagram
(ENet used to turn the oversized batch into reliable fragments, so any
packet loss froze every enemy and then snapped them all at once), bodies
near any player are sent every tick, and interpolation runs on the host's
clock with a 4-sample buffer (a lost packet no longer causes a stall and
a jump).
- Impact rules (fireballs, hostile shots, predicted kills) are unchanged.

FIXES
- A bush planted in a reward chamber's doorway was lost when resuming a
saved run; it is no longer planted there.
- On resume, a saved object that would land in a wall/void is reported
instead of silently disappearing.

INTERNAL
- Smoke tests rewritten to read the real hall geometry (urns, Sanctuary,
EMMA, portals, Familiar, pyre) instead of assuming the old room size;
release gate 70/70 tests suites (700+ tests) green so everything should be fine :D

More from 1 HP DUNGEON

Other announcements

All events
1 HP DUNGEONGame update5 Sep 20261 HP DUNGEON v1.1.5Full key rebinding · Every keyboard action can be remapped in Settings. All 20 of them: interact, drop, the four spell slots, the four weapon slots, map, inventory and chat. Only Esc stays fixed, since it is the rebind screen's own cancel. · Dash now answers Shift as well as Space. · Rebinding a key another action held frees it instead of sharing it. The robbed action reads UNBOUND in its setti…1 HP DUNGEONGame update2 Sep 2026Build 2507 — patch notesFixed Dark halls were too dark to fight in. The darkest rooms are now lit to a readable level. Every hall keeps its own mood and color. Multiplayer sync status broken when a player disconnected and re-connected Changed Two players was too easy. Each extra player now adds more enemies (+75%, up from +60%), and a party's own gear now calls down a harder boss court instead of just more bodies. New…