Added a new Colony Difficulty Customization screen, allowing Leaders to adjust overall base work efficiency, time progression, stamina consumption, conflict behavior, and more.
Significantly increased the maximum number of Foundations that can be built.
Reduced shadow performance costs on Medium and Low graphics settings, optimized memory usage for soldier animations, improved Foundations rendering logic, and greatly improved base performance.
Opening the victory chest after completing a battle now automatically collects all dropped items across the map.
Seeds produced by the Greenhouse and eggs produced by the Animal Farm are now automatically returned to their respective buildings after harvesting.
Vehicle durability can now be restored while staying on rest planets.
Adjusted Victory Square to use an even-numbered width.
[Combat]
Killing an enemy with Weapon Core · Frontal Thrust now resets its skill cooldown.
[Base]
When a soldier locked to a work position is assigned to an expedition, a confirmation popup will now appear.
Added an option to change the ship flag in the Office. The flag on the wall behind the desk serves as the interaction point (The custom flag will be applied to the whole base in future updates (soon tm)).
[Combat]
Increased the activation priority of Revive Core, which will now be used before Second Chance items.
Infested Nest battles now provide more Core Fragment chests, and one overly confined Boss spawn location has been removed.
Potion-related Cores will no longer appear when no Potion skill is equipped.
Increased the interval between enemy spawns when the ship appears during Infested Nest battles.
[Balance & Progression]
Increased the maximum number of Street Lamps from 50 to 999.
Special Soldier work speed now increases with rarity, making higher-rarity Special Soldiers more useful.
Adjusted the rarity of certain ships and Special Soldiers.
Increased the drop rate of newly unlocked weapon blueprints in sector 2 and 3.
[UI & Interaction]
Improved quest tracking guidance.
Added page-turn sound effects to the building radial menu.
Loyalty and Fear in soldier information on the right-side inventory panel are now displayed as icons.
Unavailable settings are now disabled and display a tooltip instead of being hidden. Framerate Limit and V-Sync are now mutually exclusive options.
The quest tracking HUD no longer blocks mouse input.
Improved waypoint display in several battles.
Game settings have been separated into two tabs: Controls and Game Settings.
[Base]
Improved automatic scheduling for production buildings.
Improved soldier hauling behavior.
Improved the presentation of Core drops and dropped items in the base.
Increased the display size of Special Soldiers on the Statue of Merit.
Removed several large rocks from the base.
[Visuals & Audio]
Adjusted evening exposure levels in the base.
Added angle detection to nuclear explosion flashes to prevent abnormal screen flashes.
Added camera fade effects to firearm hit effects.
Added new laser firing effects for the Fortress Bunker.
Adjusted visual effects for decorative buildings.
Improved texture tiling on trail effects.
Adjusted terrain materials and scene visuals.
Improved voice playback for the Tree of Asherah.
Improved sound effects related to the Lethal Venomfly.
[Quests & Progression]
Improved the timing of Core Fragment unlock prompts.
Improved guidance text after completing decisive battles.
Improved several localization texts.
Related quests will now automatically complete if the soldier is already gathering when the quest is accepted.
[Other Optimizations]
Multiple internal stability and performance improvements.
[Combat & Controls]
Fixed incorrect momentum direction when dashing backward after jumping forward.
Fixed an issue where the Leader could become stuck after being knocked back.
Fixed an issue where the Leader could become stuck inside buildings when exiting a vehicle nearby.
Fixed an issue where switching weapons while reloading the Laser Crossbow could leave the Leader stuck in the reload animation.
Fixed visual issues related to the Hatred affix.
Fixed an invisible wall appearing after victory in The Terminal Bastion.
Fixed an issue where victory chests could fall inside buildings in some battles.
Fixed an issue where banned Cores could still appear in Core Fragment Pods.
Note: If all available set-starting Cores are banned early in the game, the first slot may still show one of them, as that slot is reserved for set starters. We’ll continue improving this logic so it behaves more consistently with Leaders’ expectations.
Fixed a freeze that could occur when deleting large quantities of inventory items.
Fixed an issue where FOV would not reset after Glory Assembly.
Fixed an issue in Serina where certain weapons higher tier blueprints would not drop
Fixed an issue where not all deployed soldiers would spawn in the Serina Sector.
Fixed an issue where some Bastion's bullet patterns' projectiles would not be displayed.
Fixed an issue where the Leader's exoskeleton could appear in the wrong position in combat under certain circumstances.
[Base & Saves]
Fixed abnormal data for soldiers who were dead when loading a save.
Fixed abnormal pregnancy states.
Fixed an issue where the loading indicator could remain on screen after crafting was completed.
Fixed incorrect offspring data for soldiers participating in Mandatory Reproduction under certain circumstances.
Fixed an issue where, after moving an Animal Farm under certain circumstances, livestock models could appear in incorrect positions and could no longer be slaughtered.
[UI & Visuals]
Fixed some text not refreshing after changing languages.
Fixed several model display issues, including ships missing models, mismatches between skin icons and models, and skins missing model previews.
Fixed glow effects for different levels of the Explosive PMG.
Fixed missing tank projectile materials.
Fixed shadow flickering.
Fixed voice playback issues when The Terminal Bastion changed states.
Fixed abnormal states in Leader tutorial quests.
[Other]
Fixed a crash when exiting the game with ESC.
Improved overall runtime stability.
Fixed a combat memory leak caused by Phantom Core.
Fixed model and collision issues in several scenes.
Fixed an issue where the virtual keyboard could not be opened for text input on Steam Deck.
And many other small ones.
We know this update doesn’t address every issue that has been reported, so here are a few things already on our radar:
Many of you have asked for an option to hide the HUD for cleaner screenshots, especially around the base. We’ve heard you, and this is planned for the next update.
We know vehicles still feel a bit underwhelming in their current state. Improvements are planned, but we need a little more time to get them right.
We’re also very aware of the current Trade Port issues (including some rather spicy items being sold to soldiers) and of the many requests to let Leaders sell items there directly. A broader Trade Port update is already in the works.
DX12 preloading is still being worked on and is also planned for the next update, where it will enter its next testing phase.
And yes, we are still actively working on the larger issues discussed in our previous announcement, including combat repetitiveness, the capture/conversion system, soldier AI, progression, and more.
We haven’t forgotten about these. Some changes simply need more time than a single update allows, and we’ll keep tackling them as quickly as we can.
All corrections have been verified and authorized.