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Spiral Knights›Events›A Spike Storm Strikes the Clockworks!
Major update

A Spike Storm Strikes the Clockworks!

Spiral Knights · published 19 days ago · build 24845652

All eventsPlayers around this dateRead on Steam

A shimmering storm is rolling through the Clockworks, leaving mysterious energy spikes in its wake. At first, these storms appeared to be nothing more than a lovely light show, but the resulting spikes are having a dramatic effect on local monsters!

Look for Anomalie in the Arcade before you brave the storm to help investigate these mysterious phenomena. Maybe such a concentrated energy source can be used to craft new loot? But act fast! The forecast indicates the current storm will dissipate at the end of the month.

Monster Spike Details:

  • A new weather event has arrived and is affecting specific areas of the Clockworks. This includes depositing mysterious energy spikes that change monster behavior.

  • Monsters will be inexplicably drawn to these new energy spikes.

  • Monsters who have collected spikes will be more challenging than their non-spiked brethren.

  • Defeating a spiked monster will cause that monster to drop its accumulated spikes.

  • Collect spikes with your party to acquire exciting rewards like fire crystals or the new and powerful Slicer line of guns.

Other Changes in this Release:

  • Faster weapon switching.

  • Mouse wheel improvements.

  • Fixed a bug that showed your own gear details when inspecting another knight.

  • Taking the early exit from Battle Arena or Treasure Vault levels will not spin for a prize box.

  • Stability improvement for the mac client when moving or resizing the window.

  • Non-mac users will find a new "Display Mode" that is like fullscreen but actually just a "borderless" window. It should be near the top of the list in the video modes dropdown.

  • Fixed a bug with stunned monsters having messed-up attacks.

  • Added a preference to disable camera shake.

  • Added a preference for connecting to Discord (BETA.)

  • /loadout chat command can be used to list or equip a loadout.

  • /saveloadout (/save) also works.

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