Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
RevenggieEventsRevenggie Demo - Final Polish & Community Feedback Update
In-game event

Revenggie Demo - Final Polish & Community Feedback Update

Revenggie · published 7 Aug 2026, 15:26 UTC

All eventsPlayers around this dateRead on Steam

Hey everyone!

The first days after launching the Revenggie demo have been incredibly exciting.

I've already received feedback from players, friends, and even a few people who discovered the game completely on their own. Every message has helped me look at Revenggie from a different perspective and identify things that I could improve.

So, before moving forward with the full game, I decided to take one final step back and give the demo a proper polish pass based on the feedback I've received.

This update focuses on making the experience clearer, smoother, better balanced, and easier to understand, especially during the most chaotic moments.

⚔️ Better QTEs & Boss Fight

The QTEs have received several visual and gameplay improvements.

  • Replaced the old "TAP!" prompts with clearer "CLICK!" prompts.

  • Added visual mouse and controller button indicators to the QTEs.

  • Improved the boss camera during QTEs to provide a better view of incoming projectiles.

  • Fixed an issue where the boss QTE could fail to recognize clicks depending on where the mouse was positioned.

  • Improved the boss fight with additional projectile patterns and better performance optimization.

  • Reduced projectile damage to make the increased projectile density more manageable.

  • Increased the damage of the full-combo reward against the boss from 2000 to 2500.

  • Adjusted the full-combo coin reward to better fit the overall balance.

The goal is to keep the boss fight intense and chaotic without making it difficult to understand what is actually happening on screen.

🌱 Clearer Progression & Farm Tutorial

One of the most important pieces of feedback I received was that the process of unlocking the Broccoli character wasn't clear enough.

This has now been improved.

  • Added a visual notification whenever a Special Seed is collected. The notification clearly explains that 5 Special Seeds are required to unlock Broccoli on the Farm HUB.

  • Added a simple step-by-step tutorial in the Farm explaining the process.

  • Improved the overall visual clarity of the Farm interface.

The goal is to make the game's progression easier to discover naturally, without requiring the player to already know what to look for.

🧬 Mutation & Reward Balance

Several mutations and rewards have also been refined based on feedback.

  • Increased the damage of the XP explosion mutation from 10 to 20.

  • Fixed the Attack Speed behavior of the Weed mutation.

  • Fixed the Attack Speed behavior of Mutator Fertilization.

  • Improved the way Attack Speed modifiers are calculated so they interact more naturally with the player's current build.

  • Increased the HP recovered by the lifesteal effect from 1 to 2.

  • Increased Giant Spider rewards by doubling its XP and tripling its coin reward.

These changes are intended to make different builds and encounters feel more rewarding while keeping the overall difficulty and progression balanced.

🎮 Camera, Controls & UI Improvements

A few smaller improvements should make the overall experience more comfortable:

  • Added more precise camera zoom control using the mouse scroll wheel. Added an in-game notification explaining this feature.

  • Improved character selection and configuration screens by reducing background visual clutter.

  • Improved UI readability and text alignment.

  • Fixed camera inversion behavior in the settings and during the boss fight.

  • Camera inversion settings are now properly saved and restored.

🕷️ Bug Fixes & Performance Improvements

This update also includes several smaller fixes and optimizations:

  • Adjusted post-processing scalability settings to improve overall performance.

  • Reduced unnecessary post-processing effects across the game's scenes.

  • Improved enemy navigation by adding collision points in strategic locations to reduce situations where enemies could become stuck.

  • Improved Giant Spider spawning reliability.

  • Added and updated all new English and Portuguese translations introduced with these changes.


🥕 One Last Step for the Demo

This update represents the final polish pass specifically focused on the Revenggie demo.

From this point forward, I will continue collecting feedback, suggestions, bug reports, and ideas from everyone playing the demo, but future gameplay changes and new content will be developed with the full game in mind.

The demo already contains a good portion of Revenggie's core experience, and I believe this is now the best and most polished version of the demo I can offer while still leaving room for players to discover what the full game has in store.

So if you've already played the demo, please keep sharing your thoughts! Even small comments can make a huge difference in the development of an indie game.

Thanks to everyone who downloaded Revenggie, added it to their wishlist, joined the Discord, shared feedback, made videos, or simply gave the game a chance.

This project has been a huge personal journey for me, and seeing people actually discover and enjoy something I spent so much time creating means more than I can put into words.

Thank you very much for playing!

See you in the full game! 🧡

More from Revenggie

Other announcements

All events
Game update26 Aug 2026Performance ImprovementsImproved performance across the game's environments, particularly on lower-end hardware . The result is a smoother experience with no significant changes to the game's visual quality. Thanks again to everyone who tested the demo and shared feedbacks!News4 Aug 2026Revenggie Demo is now available!Hello, Revenggers! 🥕 We've been working hard over the past few months, and we're excited to finally let everyone experience the first public version of Revenggie, now available on Steam! This first version includes: • Partial controller support (everything is fully playable except the HUB) • Improved menus, animations, UI, and overall UX • Individual volume controls • Inverted vertical camera…