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Desolation Seed›Events›LETTER FROM THE ABYSS
Community

LETTER FROM THE ABYSS

Desolation Seed · published 37 days ago

All eventsPlayers around this dateRead on Steam

Hello all,

It's been a little while since the last communication, so just wanted to give a quick studio update to keep everyone informed about the state of affairs here.

Firstly, a HUGE thank you to all the current players, and also everyone who has given the game a shot and provided crucial feedback. This has been instrumental; we cannot stress that enough.

Currently we are deep in the trenches working on what will become the EA V2.0 release. want to keep the bulk of what V2.0 includes under wraps for now, but the focus has been on the second story path, new enemy types, and a lot more. We believe the V2.0 content update will be a huge step towards actualizing the complete vision we have for the game. Excited to get it out!

Don't want to make any hard promises regarding the release date, but we're working on it 24/7 and intend to have it out publicly ASAP.

We are also going to be dripping in more smaller patches over the coming weeks that will include continued refinements and introduce small system overhauls, so make sure to keep an eye out for those.

Thanks again everyone!

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Desolation SeedGame update23 Jul 2026Patch EA1.20- crouching causing some to clip through stairs in some levels - fixed - Enemy spawning smoothing should be more stable - small AI navigation polish Thank You! :)Desolation SeedGame update19 Jul 2026Small Patchsmall fixes - Dash broken in warehouse Nest - Fixed - Rebind menu showing wrong default key for Inventory - Fixed - Small geometry polish - Some optimization tweaksIn-game event17 Jul 2026SMALL CONTENT UPDATESOME NEW FEATURES · REBIND SYSTEM - you can now rebind keys to whatever you want. it is now a feature in the game · TRAINING ROOM - learn controls and test out your Surrogate in this TRAINING MODE kill simulator - was hesitant to give into the requests for more hand holding, as it is increasingly becoming more common for players to seek faster reward and game designers increasingly accommodate…