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VOID DIVER: Escape from the AbyssEvents[Update v0.0.0.133] Balance Changes & Bug Fixes
In-game event

[Update v0.0.0.133] Balance Changes & Bug Fixes

VOID DIVER: Escape from the Abyss · published 26 Jun 2026, 07:09 UTC · build 23447197

All eventsPlayers around this dateRead on Steam

Hello, this is NEMO STUDIO, developers of VOID DIVER: Escape from the Abyss.

Thank you to every Manager diving toward the depths of the abyss today. This update focused on overall balance changes and numerous bug fixes.

Balance

  • Rebalanced attack throwable items overall and added their suppression values to the text.

  • Slightly increased the repair cost of epic weapons.

  • Adjusted Donovan's summon pattern on Normal difficulty. (4 → 3)

  • Made the banned-word filter more lenient.

Bug Fixes

  • Since abnormally modified artifacts could cause stability issues, they are now converted into artifacts bearing a specific status tag.

  • Fixed an employee skill that referenced a Rare artifact that doesn't appear, changing it to an Elite-related one.

  • Fixed an issue where projectiles were blocked in some terrain of Avenger's Anomalous Space despite there being no wall.

  • Fixed an issue where, with Gayoung's continuous basic attack option on, a single basic attack input could trigger two consecutive attacks.

  • Fixed an issue where Raven's Dungeon-made Cigarette skill could re-trigger when turned off manually on a controller.

  • Fixed an issue where Noah's basic attack stack count could be displayed abnormally.

  • Fixed an issue where the Dash Attack triggered during Noah's Charge and Raven's Tumble knocked enemies in a direction other than the skill's movement direction.

  • Fixed an issue where the previous character's artifact contamination could carry over when switching characters.

  • Changed items so they cannot be sold or disassembled while held in the pouch.

  • Fixed an issue where monsters did not react when attacked from very far away.

  • Fixed an issue where the pendulum of the wall clock in lounge interiors appeared abnormal.

  • Fixed an issue where players could enter a no-entry area in the second sector of Chapter 7.

  • Fixed an issue where the area beneath a roof within view was not visible.

  • Fixed an issue where the lounge danger level set by the host was displayed differently to guests.

  • Fixed an issue where, in the Co-op Play menu, a party member's skill slots were shown only up to the number of slots you had expanded.


Your valuable feedback is the greatest force in making the world of the abyss deeper and more solid. We'll keep refining it.

We hope you return safely today. Thank you!

See you again in the abyss.

NEMO STUDIO

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