There’s a lot of components and systems that have been carefully planned and built over the past year. Right now I’m in the end stages of tying all of these components together, ensuring they can effectively communicate with one another and work as one. On top of that, finalizing graphical assets and sounds.
With that being said I need a little more time. Apologies for the delay, I know it’s become a common occurrence in the video game space but it’s all in favor of delivering a better experience.
I want to share some screenshots and info showing off some of the recent progress made as well as general info on what the Career will have to offer
I think something really cool about the classic paintball games was the change in scenery each event offered. Having multiple locations to compete in added a level of differentiation between each event that players could feel, maintaining a level freshness when it came to the gameplay. Here's 2 new work in progress environments loosely based on real locations where events in the Career took place. I'm looking to create 2 more after these are complete.







All Career related UI designs are in the process of being finalized. A lot of the UI for a long time had a rough version that was only intended to be purely functional for testing, as we near the release I'm making my way through each menu, giving it a face players can interact with.
The title is self explanatory for this one. This is where the full list of events can be found, with all the details and info you need to be prepared. This menu is still a work in progress but these screenshots will give you a good idea of what to expect from the final version. This is not the full list of events


This is where you will manage who's on your team and add skill points to individual players (earned through winning events) and improve your team.
Note: This is the original mockup, the real menu is fully built and is nearly identical, I cannot show it just yet due to confidentiality of the players currently in use for testing purposes

The skill point editor is accessible within the Team Manager, it's simply used to apply points to the selected player and provides insight to what each skill can affect in game.
Actual UI but not final design

There will be 4 primary Leagues in the Career with special events from certain fields sprinkled throughout the Career. 3 of these leagues are well known real life leagues that you may even participate in yourself. WCPPL, USXBL and MVPS. There will be one fictitious league known as the Pro Circuit Paintball League (PCPL) exclusive to Infinite. This is the Premier league in Infinite, known for hosting unique events in unique venues, with eccentric layouts and bunkers that bring excitement to all. All real life events are based on the 2025 season.

While this isn't everything I've been working on, you should have a good idea of what's to come when the Career mode drops. I'll be providing progress updates as I can, I don't have a definite time estimate for when the Career will be ready to go but I have a structured plan for the work that's left and if all goes well we are looking at early July with a possible early/soft release for testing (Open to all).
In the meantime here's a few more screenshots showing off some of the features coming to the Career






Website - https://www.fivetwogames.com/#/
Instagram - https://www.instagram.com/fivetwostudios/
Facebook - https://www.facebook.com/profile.php?id=100063759990368
YouTube - https://youtube.com/@fivetwogames
Discord - https://discord.com/invite/ejdzHYB