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Airport Baggage Simulator - Night ShiftEventsPatch Version 1.0.33
Game update

Patch Version 1.0.33

Airport Baggage Simulator - Night Shift · published 3 Jun 2026, 12:34 UTC · build 23544275

All eventsPlayers around this dateRead on Steam

📢 Announcement from the Terminal! 📢

We've kept gathering your feedback attentively and have the next patch ready for you right away.

✈️ Patch Version 1.0.33 🛠️

New setting for the sniffer:

Many of you have told us that the constant barking gets annoying the longer you play and the more you've automated. That's why you can now set exactly when the sniffer should bark. The default is the previous behavior, meaning it always barks. But you can also set it to bark only when it finds illegal substances, or to never bark at all. You can adjust this in the first tab (General) of the settings:

New setting for Running:

Many of you also wished for a way to not have to hold down the run key the whole time. There's now a new option for that in the controls settings as well. Here you can decide whether you want to hold the key to run as before, toggle between running and walking, or simply always run.

Balancing:

Some of you let us know that you don't really like being forced to deal intensively with decoration just to reach decoration level two. That's why we've halved the decoration points you need to advance from level 1 to level 2, meaning you save about 6 plants, or just under $2,000, to clear this hurdle. From level two onward the decoration progression is the same as before; this is only about taking the pain out of the quest flow in Terminal 1.

Building parts keep their rotation:

Building parts now keep their rotation when you pick up several in a row. That way you no longer have to realign every conveyor belt when you want to build a longer straight stretch.

Fixes & improvements:

- When you threw a parcel containing a building part into a sorter, you received upgrade points for it. That's no longer the case — sorters now only give upgrade points when they process suitcases.

- We now also save the speed of suitcases. Previously, if a suitcase happened to be in the air at the exact moment the game was closed and you then loaded again, the suitcase would simply drop to the floor instead of keeping the trajectory it had picked up, for example from a thrower or a player's throw, as you'd expect. This also meant that automations relying heavily on throwers would sometimes throw up a bunch of errors right after a restart.

- The hint about free skill points is no longer shown once you've already brought all of your abilities to the highest level.

- You can now collect up to $3,000 from Rolf. Previously he couldn't even hand out the maximum amount you could reach with upgrades, because it was capped at $1,000.

- It was possible to press the keys for the skill menu and the tablet at the same time and open both — that's no longer possible.

- While you have a scanner in your hand, you can no longer interact with the arcade or the TVs in the hallway.

- A translation error in the German settings has been fixed.

- In some languages — French, for example — the texts for the jokes of the day were so long that they didn't fully fit on the TV. That's now fixed.

If you haven't read through the first release news yet and are coming fresh from the demo, you'll find a more detailed changelog here:
https://store.steampowered.com/news/app/3887090/view/540010953256731632

🛫 Thanks for reading 🛬


As always, thank you for all the feedback! We're still hard at work collecting feedback across all channels to give you the best possible experience as quickly as we can. 😎

And always remember — airport operations tolerate no negligence!

Stable regards,
Günther!

Three River Games (3RG)
2026

💬 Visit us on Discord:
https://discord.gg/WpxwA9B8G3

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