
V0.13.5 Patch Notes
Game Balance
Mid/Late game DEF scaling on fish has generally increased for Rare+ fish that had low Defense
<Dev Note: The top and bottom end have not changed, but the mid-point has been increased quite a bit>
Mid/Late game HP scaling for Uncommon Fish has been increased
<Dev Note: Common and Uncommon rarity fish are generally intended to be fodder, but they aren't intended to be completely trivialized>
Multi-Hit skills have had their damage and mana costs reviewed, and generally reduced in slightly in power.
<Dev Note: These skills were drastically outperforming expectations, especially as CRT% scales to high values in the end-game>
Reduced the Mana Leech % provided by the Jellyfish pet from 3/3.5/4 to 1/2/3.
General, Bug Fixes, Misc
You now encounter your Best Friend, Rival and Love Interest in a more controlled, less random fashion, in order to ensure you meet them in a timely manner, now that you have so many friends.
An "Eat Now!" button has been added to the Upcoming Meals UI if you just can't wait
The Upcoming Meals UI in the Cooking Tab is less cluttered, particularly when empty
Buying ingredients for cooking no longer spams the Game Log
Additional safeguards have been added to the Global Steam Derby to ensure all fish registered were in fact caught on that day.