
Over the past few weeks, I’ve been focused on polishing the game and preparing it for the upcoming demo. A lot of the recent work has been about making the gameplay feel smoother, clearer, and more complete.
Since the last update, I’ve worked on:
gamepad support
bug fixes and general polish
weapon and ability reworks
tutorial system
options menu
tooltips
balancing and quality-of-life improvements
The game has also entered beta testing. I’m now collecting feedback, fixing issues, and making final adjustments based on real gameplay.
The demo will be ready later this month.