Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
The TEAM game:Corgi&meEventsPatch Notes 1.2
In-game event

Patch Notes 1.2

The TEAM game:Corgi&me · published 17 May 2026, 15:24 UTC · build 23275286

All eventsPlayers around this dateRead on Steam

Hello.

This patch adds almost everything that I had originally planned to include earlier, but had put on hold.

Among the additional modes, I am currently developing Owner Mode as a full management-focused mode.

Owner Mode was one of the main pieces of content included in the game's earliest plans.

(The original draft was a baseball team management game set in an isekai fantasy world.)

It was removed during the simplification process,

but after implementing the game to this point, I started to think it might be worth bringing back.

I cannot promise when it will be ready or how fun it will be, but I will try to add it as development progresses.

Here are the patch notes for version 1.2.

Fixes

1. Fixed a bug where pickoff attempts and pickoff outs occurred at a much lower rate than the actual settings intended.

  • Pickoff attempts are limited per game so they do not interrupt the flow of play too much.

  • When a pickoff attempt succeeds, that activation count is not consumed.

2. Slightly increased the baserunning ability of newly generated teammate players.

3. Fixed errors in in-game batted-ball result animations, and made the implementation more stable and varied.

4. Made out/safe calls on bases clearer when a ball is fielded during a game.

(This does not change results that have already been resolved.)

5. Fixed an issue where it was too difficult to receive a Stylish grade during fan signing scenes.

6. Fixed an issue where some Steam achievements were not being unlocked correctly.

7. Reduced the build size by fixing unnecessary files that were being included in the build.

Additions

1. Expanded modding features.

  • Custom bats

    You can create new bats and configure their hitting area.

    Bat stats and prices can also be configured.

  • Custom player images

    You can create and add custom player images for stadium players (fielders/catchers), as well as pitcher images for the player batting scene, and share them on the Workshop.

    Player images use a fixed-size 20-frame image atlas.

    Pitcher images for the player batting scene support 8-frame and 16-frame atlases.

  • Custom uniforms

    You can customize the uniforms used in signing scenes.

2. Added display mode settings. (Fullscreen/Windowed/Borderless maximized window)

3. Slightly strengthened matchup effects based on pitcher and batter handedness. (For example: left-handed pitcher vs left-handed batter, left-handed pitcher vs right-handed batter, and so on.)

  • When pitcher and batter handedness match, the batter's pitch familiarity with that pitcher may no longer increase, depending on probability.

    (The higher the Discipline stat, the lower the chance that the increase will be blocked.)

  • When pitcher and batter handedness match, the batter is slightly more likely to be fooled into swinging.

  • When pitcher and batter handedness differ: no change.

That is all for this update.

If you have any issues or suggestions, please feel free to post on the forum at any time. I will check and respond there.

Thank you to everyone playing the game.

More from The TEAM game:Corgi&me

Other announcements

All events
The TEAM game:Corgi&meGame update28 Aug 20261.5.2 Patch NotesHello. The Version 1.5.2 patch notes are as follows. Fixes The player creation feature previously available in WCBC has been integrated into the Mod Editor. · After creating a player in the Mod Editor, you can load that player in WCBC and add them to a Dream Team. Additions A background and background music have been added to the Mod Editor screen. Created players can now be added to Challenger…The TEAM game:Corgi&meGame update27 Aug 20261.5.1 HotfixHello. The Version 1.5.1 patch notes are as follows. Items marked with 💡 are fixes or improvements made in response to player reports. Thank you for your reports. Fixes 💡Fixed an issue in Challengers Mode where the UI stopped accepting input, making it impossible to continue the game. That concludes this update. If any problems or suggestions arise, please post on the forum at any time. Each…Major update26 Aug 2026[1.5] 2060 Challengers Mode UpdateHello. The previously announced owner mode, '2060 Challengers Mode,' has now been officially added. Introducing 2060 Challengers Mode 2060 Challengers Mode is set in 2060, 17 years before the standard single-player setting of 2077. As general manager of the NS Challengers, the tenth expansion baseball club founded with backing from its parent company, NS Group, you must turn the Challengers—the…