Greetings everyone,
We hope you've been enjoying our latest update so far!
We've investigated some of the reported issues and were able to identify their causes. So, today, we're rolling out a hotfix to tackle them, you will find a complete list of changes below.
As always, we're grateful for your patience and for bringing the bugs to our attention.
Vehicles
- Autobello Piccolina
- Fixed gauge needles
- Fixed autobello buggy 5 speed sequential transmission launch RPM being too high for stock engine
Bruckell MoonhawkReduced shifter knob distortion during shiftingETK 800-SeriesFixed gauge needlesMade interior camera dependent on chosen seatFixed 856 TT sport config using wrong inner fendersRe-adjusted door detentsTweaked aerodynamicsFixed wrong 310 HP diesel ECU namingTweaked AWD and differential behaviorETK K-SeriesGT-IV model now uses S gearbox mode by defaultRe-adjusted aerodynamicsFixed calibration of gauges and position of needlesAdded missing widebody inner fendersFixed position of beamNavigator windshield accessoryFixed automatic shifter animationFixed an issue with 310d config using wrong gaugesFixed wrong 310 HP diesel ECU namingTweaked AWD and differential behaviorGavril H-SeriesFixed automatic gauge needlesGavril RoamerFixed beams braking when opening extended body rear doorsFixed gauge needlesFixed instability with the RoadSport bodykitIbishu HopperFixed broken tube doorsIbishu MiramarFixed steering wheel orientationSoliad WendoverAdded turned off materials for gauges and screenLevels
- Automation
- Updated spawn previews to show new terrain colors
- Fixed skewed textures and vertex color on windows of the main building
- Improved dam LODs and added a door to dam bridge wall
- Improved roughness details on test track surface
- Fixed a hole in the small dam building mesh
- Fixed sidewalk curbs
- Fixed terrain spikes
- Fixed z fighting on some decalroads
- Fixed cabin entrance height
- Fixed a hole in water and adjusted overall water color
- Fixed the bridges mesh and barriers
- Fixed mesh collision issues on dam and factory storage
- Fixed the gap between dam gates and walls
- Applied annotations to the whole map
- Fixed tire marks width in dam zone
- Fixed duplicated material <code>m_concrete_plain</code> in misc folder
- Fixed console errors
East Coast, USAFixed spiky terrainFixed stretched parking lineFixed floating guardrailsItalyDeleted a lot of duplicated forest elementsDeleted several trees over the gas stationMissions
- Fixed UI layout not being editable in GarageToGarage Missions when competitive scenario conditions were disabled
- Fixed missing obstacle in “Blocked Road” mission on Utah
UI
- Added a scrollbar and fixed display issues for the “List possibly broken mods” tool (available in the Mods menu)

- Adjusted Vehicle Config → Parts menu visuals based on community feedback
- Fixed the “List possibly broken mods” tool not immediately writing the full list of conflicting files to logs (it used to require closing the game, or waiting until an error was logged later)
AI & Traffic
- Fixed an issue where some traffic vehicles would exist but would not be visible
- Fixed several traffic signals and intersections in West Coast USA
- Reduced traffic spawning on dirt roads with low drivability
Script AI
- Fixed Start Delay feature
Input & Force Feedback
- Adjusted default Steering lock strength for all steering wheels down to 50%, to reduce oscillations at full lock
Game Engine
- Fixed an issue that caused some vehicle’s skins to break
- Fixed spawning height of props that are partially in the ground like the bollard
Cameras
- Fixed wrong camera tilt that could happen after pressing F8
Audio
- Adjusted EQ/gain on ETK i6/v8 exhaust
- Increased aero at high speed - removed clamp in sounds.lua, increased curve ranges and added distortion
- Fixed incorrect cabin filter settings for D15-Pre-Runner, D15 Pre-Runner Extended Cab, D15 Rock Racer, and D35 SuperPig configs
World Editor
- Fixed some minor issues in the Traffic Signals Editor when selecting objects to use for signals
- Fixed an issue with terrain painter undo function that would sometimes leave the old terrain