This update pushes I Thalassa deeper into large-scale underwater gameplay.
Persistent progression, enemy wave management, recruitable bodyguard ships, upgraded VFX pipelines, and fully refactored combat systems are now online.
Your progression now persists through a complete multi-slot architecture.
The entire save pipeline now runs through the new ISaveable framework.
Sentinel enemies have been completely rebuilt for scalability and performance.
The new system supports:
Mass enemy encounters are now significantly more stable and expandable.
New support ships can now be recruited directly in gameplay.
Players can:
“Defeat Enemy Wave” missions are now implemented with:
Development continues.
More underwater systems, world mechanics and multiplayer features are coming soon.