Hi everyone! Thank you so much for all the feedback. I’ve implemented the first round of updates, focusing on the following improvements:
Implemented a more modern, camera-based movement system
Reduced the camera rotation angle by 10°
Fixed an issue where dashing could sometimes become unavailable because the player was incorrectly registered as airborne
These changes make movement feel more precise, predictable, and responsive, while aligning it more closely with movement systems used in modern games within the genre.
Updated parts of the level design to better support the new camera rotation and movement flow.
Reduced overall enemy damage across the game
Slightly nerfed Soth’s Weakness debuff
The legendary version of the debuff now reduces damage by 50% for most attacks. Thanks again for all the feedback and support, more updates are coming soon!