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DynamineNewsUpdate 0.2.2
Game update

Update 0.2.2

Dynamine · published 3 May 2026, 18:31 UTC

All newsPlayers around this dateRead on Steam

Remappable controller inputs

  • Controllers are now properly supported

  • Controller input can now be remapped from the options menu

    • Useful in case your sticks are drifting and you prefer to move with the D-pad

  • The UI now shows the proper controller input prompts

Gameplay changes

*

  • Buckets are now animated

  • The default keys for opening the inventory are now "E" and "I" instead of "Tab" and "I"

    • Keybindings can still be changed from the settings

Technical changes

  • The game now uses OpenGL instead of Vulkan for compatibility with older hardware

    • The web version still uses WebGL

Fixes

  • The player no longer walks backwards when pressing an opposite and perpendicular direction at the same time

More from Dynamine

Other announcements

All news
Game update13 Sep 2026New cover art!New cover art! Finally replaced the old placeholder cover art with a new fantastic artwork made by @Midderin! The new update adds a new title screen background based on the game’s cover art and brings some small bug fixes. Changelog Changes · Reordered upgrades in the upgrade tree · Changed the chording animation New additions · Added a new background to the title screen · Based on the game’s p…In-game event14 Jul 2026Update 0.5Changes · Hitting a mine and causing an explosion now causes all destroyed tiles to be replaced by indestructible walls. · Hopefully, this should disincentivize from carelessly hitting walls at random, without being as harsh of a punishment as a complete reset. · Changed the color palette of most sprites. · The game now asks you if you want to continue the saved level AFTER selecting the level.…Game update12 Jun 2026Patch 0.4.1Fixes: · The pause menu no longer opens above the inventory or other GUIs when tabbing out of the game with “pause on lost focus” enabled. Keep on grinding! :)