
You can now set your player name and join games.
Multiplayer stability has been improved.
The enemy attack system has been overhauled.
Enemies now use unique skills.
Attack and hit detection (ranges) have been made more precise.
Skill activation timing has been improved to sync better with animations.
Added more natural-looking visual effects to attack and hit impacts.
Overall skill effect quality has been enhanced.
Camera movements are now smoother.
Significantly improved map layouts and designs to prevent obstruction of player movement.
You can now easily check the outcomes of interactions in Event Rooms.
Added sound effects (SFX) corresponding to player actions.
All active effects applied to the player can now be tracked via the UI.
Updated the UI to make the impact of choices easier to see.
Newly applied status effects are now visually highlighted in the UI.
Item effects are now displayed more clearly.
Updated the player character's appearance to better match the game's atmosphere.
Improved the visibility and convenience of the map toggled with the Tab key.
Implemented overall game optimizations.
Fixed an issue where Event Room interactions were not functioning properly.
Addressed an issue where characters could fall outside of the map boundaries.
Fixed a synchronization error in Event Rooms.
Fixed a synchronization issue when status effects were applied.
Fixed an issue where stat values were displayed incorrectly in the HUD, choices, and other UI elements.
Fixed a bug where item effects were not applying properly.
In addition, we have fixed numerous bugs and made further improvements based on player feedback.
We are continuously addressing bugs and shortfalls based on your valuable feedback. In particular, we are working hard to make the combat system even more thrilling and to ensure that choices in multiplayer feel more engaging. We extend our heartfelt thanks to everyone who shared their thoughts with us.