Hello Everyone, and Welcome to another Happy Wednesday. This is the place where we talk about Europa Universalis V. Today we released 1.2.4 which amongst other things did this.
Fixed an issue where a 0-morale army could be auto-overrun by a much smaller force. The overrun calculation now uses each side's true nominal strength, meaning a collapsing army can only be overrun when the attacker genuinely has a 10× size advantage. Morale-collapse still gates resistance as intended.
Truces now correctly scale with the warscore used to end the war, rather than the final warscore the war ends with. White peace no longer incorrectly applies a 20-year truce. Same-religion and cross-religion no-CB war costs are also now properly differentiated.
Increased AI army size targets, resulting in fewer but larger stacks rather than many small fragmented armies. The AI also now correctly counts hired mercenaries when evaluating military strength for both sides in ongoing wars, preventing poor peace-deal decisions.
Fixed a logic flaw where AI armies would never pause to recover morale when food was absent, regardless of whether morale recovery would be positive. The AI also now factors in the land morale modifier when evaluating army strength.
Fixed a bug where Trade Orders would reset Market Automation the first time the Trades tab was opened after loading a save. Your configured automation now persists correctly across sessions.
A small fix to FPS sometimes dropping and slowing down the game for some users.
Cores gained through events or scripts, and cores lost to other countries, now persist for 100 years before expiring. Expiry only triggers if the dominant culture of the location no longer matches the culture of the core's country, giving nations a realistic window to reclaim scripted cores.