Greetings, Ravens!
The Songs of Thieves update is now live on all platforms. The whole team is thrilled to share this new free update for Ravenswatch!
Update your game now for new enemies, new strategies to try out, and the soft sound of Melodies! You can read about all the new content in the patch notes below.
The launch trailer will be available on May 27 at 5:30pm GMT. Watch it live at the AG French Direct!
Because we know our patch notes are lengthy ones, and you probably just want to play, here’s a “too long, didn’t read!” summary just for you:
New enemy faction: the Thieves!
Thieves' Stashes, including Treasure rooms, Trap rooms, Cursed rooms, and Mirror rooms…
Magical Harps and their swift Melodies…
Stingy Jack, a new threat to your loot!
Multiplayer Pause
Community QoL and Bug fixes
And more!
Mercenary Outfit for Aladdin
Mercenary Outfit for Sun Wukong
Mercenary Outfit for Snow Queen
Mercenary Outfit for the Pied Piper
Mercenary Outfit for Geppetto
Get the Mercenaries Skin Pack:
Read the detailed patch note below for more information.
🐦 = Inspired by community reports and suggestions
Due to major content changes, any existing run in progress has been discarded. Your overall progress has not been affected. Finish your current run before updating the game if you don’t want to lose it! Thank you for your understanding.
New Enemy Faction - 3 types of Thieves can be found in Reverie:
Multiplayer pauses are limited to 3 per player in a matchmaking party to prevent abuse
🐦 Tumors are no longer part of the mandatory generation
🐦 (Red) Boss Dens will no longer spawn in Green zones on Dark Hills
Design Notes: We’re preparing major adjustments and Talent replacements for all Heroes in our next update, but we still wanted to address some of the fresh feedback received from Merlin’s Hero DLC in the Songs of Thieves update.
🐦 Chests and Drops: Rare/Epic Magical Objects are now guaranteed after rerolling an Orange/Red chest or a dropped object
🐦 Charge Cap: Increased the cap for the number of charges of an Ability from 9 to 20
🐦 Oni Mask (Magical Object): Oni Mask values now display current DMG earned and ARMOR lost
🐦 Moonstone (Magical Object): Moonstone values now display current DMG earned
🐦 Dragon Hide (Magical Object): Dragon Hide values now display current ARMOR earned
🐦 Sandman’s Shop: Current values are now displayed on Magical Objects sold by the Sandman
🐦 Results Screen: More than 20 Magical Objects can now be displayed in the end-of-run statistics
🐦 Localization:
Magical Objects: Fixed the inconsistencies in the capitalisation of Magical Objects' names
Flash of Genius (Geppetto): Clarify text to specify that the effect applies only once per run
🐦 General: Fixed several typos, mistranslations, broken variables in Italian, Spanish, Korean, German, Russian and Simplified Chinese
🐦 Savior of the Day (Achievement): Fixed an issue where Merlin's Blood Ritual Ultimate would not unlock "Savior of the Day" achievement
Legacy (Modifier): Fixed an issue where it was possible to have multiple Legendary Magical Objects drops
🐦 Astral Shrine relearning talents: Fixing an issue where the chances of having better rarity talents were incorrect. Chances are much higher now
🐦 Results screen: Fixed the icons missing when continuing a saved run in the Results screen
Scarlet:
In the Belly (Ultimate): Fixed an issue where the MARKED status was not transferred after using ‘In the Belly’ Ultimate
🐦 Transformation: Scarlet can no longer transform while interacting with menus (to avoid being abruptly kicked out of a menu)
The Pied Piper:
Star Rain (Talent): Fixed an issue where the Talent ‘Star Rain’ effect was not cancelled when the Ultimate ‘Unchained Melody’ was cancelled itself
Beowulf:
Dragon Flight (Ultimate): Fixed an issue where Dragon Flight’s tooltip damage value was not impacted by the Talent ‘Sudden Growth’
Sun Wukong:
🐦 Fiery Golden Eyes (Talent): Fix an issue where the Talent would grant +120% extra shards instead of 20%
🐦 Transfiguration (Ultimate): Fixed an issue where stats earned from sources other than Magical Objects were removed after Sun Wukong’s ‘Transfiguration’
Romeo:
🐦 Deadly Brambles (Talent): Fixed an issue where Romeo's ‘Deadly Brambles’ Talent would not work as intended
Healing Rose (Talent): Fixed an issue where the healing VFX would be triggered when launching the Rose, even without hitting an enemy
Juliet:
🐦 Perfect Shot (Talent): Fixed an issue that would occur if Juliet got stunned during her Perfect Shot, which would result in all her attacks being Perfect Shots
Wild Waltz (Ultimate): Fixed an issue where the ‘Wild Waltz’ tooltip damage value was not impacted by the ‘Burning ‘Dance Talent
🐦 Summoner Cultists: Fixed an issue where Summoner Cultists’ Tentacles & Eyes summons’ health increased during Overtime
🐦 Captain Hogg: Fixed an issue where the hook attack wasn't replicated properly, causing it to get caught even if the player was not in the hook range (🤞)
🐦 Roc Birds: Fixed an issue where Roc Birds summoned from Phoenix eggs were not leashing properly (🤞🤞🤞)
🐦 General: Fixed an issue where enemies would get stuck and not attack under certain conditions (specifically on slopes and stairs)
🐦 Sun Crown (Magical Object): Fixed an issue where the ‘Sun Crown’ effect sometimes would retrigger when continuing from an end of Chapter save
🐦 Mad Hat (Magical Object): Fixed an issue where the ‘Mad Hat’ negative effect could trigger twice when Wukong was in Transfiguration
Baba Yaga’s Mortar: Fixed an issue where ‘Baba Yaga’s Mortar’ would not display the proper current value when displayed in Chests
Adder Stone: Fixed an issue where the ‘Adder Stone's’ collection effect would be triggered by Merlin's ‘Stone Shield’ and ‘Frost Orb’ spells
Cryptic Prophecy:
Fixed an issue where the ‘Cryptic Prophecy’ would not show the proper current bonus after the collection has been completed
🐦 Fixed an issue where the ‘Cryptic Prophecy’ showed “+1 Star of Fate” instead of “+2 Stars of Fate” in Locked Chests
🐦 Moonstone (Magical Object): Fixed an issue where the ‘Moonstone’ would give no damage after a Transfiguration
Green Armor: Fixed an issue where the ‘Green Armor’ would not show the proper current bonus after the collection has been completed
Consumables: Fixed an issue where it was possible to interact with consumable drops while in combat
Get the Mercenaries Skin Pack for $3,99:
- The Passtech Team 🍉