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MOTORSLICE›Events›1.02 - Bug fixes
In-game event

1.02 - Bug fixes

MOTORSLICE · published 4 months ago · build 23289236

All eventsPlayers around this dateRead on Steam

Hello everyone! First of all, thank you for 3k reviews! This is beyond amazing! Thanks to all of you, the game is a massive success! Anyway, this update was focused on bug fixes from the release. No changes was made on gameplay.

Next update it will be focused on tweaking gameplay from feedback! Stay with me, I am just a guy, but I'm doing my best!

Here's the full patch note:

  • Screenshot being stored in a weird folder

  • VR mode during IDLE animations

  • Missing Drone on Chapter select in Chapter 8 (on the great slice area)

  • Camera conflict on Operator G sequence and BootUp bug on Operator G sequence

  • FPS limit resetting when changing resolution

  • Some checkpoints makes you float briefly

  • Disabled camera bump while on vr mode

  • Disabled IDLE animations while holding the chainsaw

  • A bug preventing you from touching P during selfie mode in some specific locations

  • Collision problem in tutorial area on first motor dialogue

  • Prevent hitting orbie when physics object or motorslice was nearby

  • Slice getting stuck on framerates above 120fps

  • Fix getting stuck on some actions

  • Roller falling through the ground

  • No fall damage after boss 4

  • Avoid getting inside geometry on specific locations while platforming on a hack cube

  • Bug getting stuck rotation on pillars

  • Roller first appearance not respawning after dying

  • Bug making an arena border not count enemies properly

  • 'ooooooi' bug when stepping on camera

  • Some occasions making you land, when you were supposed to die

  • Tentacles not cutting sometimes

  • Wall run getting stuck on small objects along the way, resulting in death

  • Some typos

  • Minor bugs while on chainsaw hold mode

  • Some softlocks across the game

  • Boss 08 not having the hack icon appear sometimes

  • Reduced the chance of killing the wrong enemy whilst doing charged attack

  • Bug making you teleport when charging attack

  • Small tweaks on levels (no changes on level design)

  • Sometimes landing on grinder doesn’t kill you

  • Increased the boundaries of chapter 5

  • Overall tweaks on boss parry

  • Slicing sometimes nullify your death

  • Blinking issue on parry tutorial

  • Tweaked hit box on dialogue choice buttons

  • An easy skip on boss 6

  • A very easy skip on chapter 7 entrance - it might be surprising, but i overlooked this one lol

  • Boss 4 event killing player (related to poor performance)

  • A bug when landing making P double land and jumping feels weird

  • Increased the parry window for the boss 3 drill

  • Cursor on slacking scenes resetting position every time

  • Getting stuck on some slice segments and checkpoint adjust on boss 7

  • A bug making you parry boss 7 at the wrong moment

  • Trash objects floating on potato mode

  • Orbie broken lens while in P’s POV during final cutscene

  • Adjusted condition for boss 8 getting back into the fight after a parry

  • A very rare case of wall running into nothing

  • 3 checkpoints making you respawn on title screen

  • Orb drones not respawning after recovering from getting hit

  • Overall minor adjustments across the game

If you would like to play the previous version of the game - there are no gameplay changes in this update, but we still want to provide the option for you to do so - go to the Steam properties for the game, game versions & betas tab, and select the option called "previousbuild"

Hopefully this fixes the issues that some of you have been reporting! If you find some bugs or that things still do not work as intended, please post about it here or join the Discord to make a bug report!

After this, I will also think about future updates for the game... stay tuned on that and I will be sure to let you know what's coming...

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