This is the first pass at making Ascension more rewarding. If you have any other ideas or feedback, let me know.
- When you Ascend you now gain +25 PP per ascension rank, instead of +10 PP.
- Added new T6 prestige upgrade: Ascended Gold Cache - "Start the game with +25,000 gold per rank. You can buy this upgrade 1 time per Ascension rank.".
- Added new T6 prestige upgrade: Endless Mithril Fortune - "Increases Mithril-Luck of all dwarves by +2. You can buy this upgrade 2 times per Ascension rank.".
- Added new T6 prestige upgrade: Ancestral Halls - "After you Ascend you start with the following prestige upgrades already unlocked: Tier 1: Manufactorum and Spelunker's Guild. Tier 2: Geode Sanctum and Meadhall. Tier 3: Shrine.".
- Ascended Soul Cache now gives 2 souls per rank instead of 1.
- Ascended Mithril Cache now gives 6 mithril per rank instead of 3.
- Endless Conquest gives +0.25% damage and +0.10% per ascension rank, instead of +0.15% and +0.05%.
- The 6 unit specific endless upgrades now give +5% damage per rank instead of +3%.
- Golden World now makes all ores worth 0.30% more gold and +0.25% per ascension rank, instead of 0.25% and +0.15%.
- Nauglamir T5 artifact (obtained from Triple Seal Gate) now has a new Passive effect: "Whenever you gain PP from eating a mountain, you have 50% chance to gain double the amount.".
- Slightly buffed Mithril-Luck stat.
- Buffed Mithril Pickaxes and added 3 more tiers.
- Buffed Thunderboom Tips and added 3 more tiers.
- Added hotkey "I" for Alchemy ritual. (I'm also looking into adding a "hotbar", where you can see all the ritual hotkeys and their current cooldowns!)
- Made Alchemy increase its mithril cost every 25 uses instead of every 20.
- Slightly buffed the chance of getting T5 artifacts with Treasure Hunters and Alchemy.
- Made ore clicking feel better (it no longer goes on CD when there is no ore within range)
- Made Great Maw collision box a bit bigger in hopes to prevent artifacts sometimes getting stuck right next to it.
- Fixed Forge Artifact sometimes failing even though there were still T5 artifacts go give.
- Fixed Tier 4 Runes obtained from Great Grom Altar from disappearing after reloading the game.
- Fixed Great Mother Altar Tier 3 incorrectly affecting some costs.
- Fixed Gorilla Arms not counting Cyberdwarf tier for its chance.
- Fixed Denbreaker upgrades sometimes incorrectly affecting one unit more than others.
- Fixed boss mountain sprites sometimes persisting too long.