- Dragon and Balrogg bosses no longer cause a "game over" and force you to prestige if you fail to beat them, instead they allow you to carry on just like Goblin King and Golem. This was done because I believe it no longer serves the intended purpose I initially envisioned and it only made the game less fun.
- Buffed Great Duke Cannon base damage by 20.
- Buffed Artillery Mastery scaling.
- Buffed Air Strike scaling and doubled the bonus from Nuclear Research and Gyrocopters.
- Slightly reduced gold costs of Great Duke Cannon upgrades.
- Buffed POWER OVERWHELMING by +0.5 damage per tier.
- Buffed C.L.U.S.T.E.R.P.I.C.K. and added another 2 tiers to it.
- Buffed MEGAPICK base damage and scaling with miners.
- Fixed Key Master sometimes not applying properly to Den drop chance.
- Fixed Triune Prism sometimes not properly counting Stonecallers.
- Fixed Laser Cannons incorrectly rounding their cooldown.
- Fixed artifacts displaying English non-localized names in the hover-over tooltip.
- Fixed Sanctification ritual not properly updating and saving its costs
- Fixed Enchant Primal Power and Zealous Fury to display correct warning message.
- Fixed being able to use ritual hotkeys before the rituals were unlocked
- Fixed Laser Cannons and Great Duke Cannons losing their mithril cost after reload.
More buffs and fixes to follow.
I also plan to make Ascension more rewarding.
Plus various QoL stuff you guys suggested, and more.