Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Laur's Small Game DemoEventsLaur's Small Game
Major update

Laur's Small Game

Laur's Small Game Demo · published 28 May 2026, 03:45 UTC · build 23363830

All eventsPlayers around this dateRead on Steam

Update 1.1 notes:

- Added an interactible tree, the apple tree. You can guess what it does...? It grows apples for those who couldn't figure it out. Apples you can eat. Apples which grow over time.

- Added location based icon to the toolbar.

- Added more icons for rich presence, to embrace the game's goofy side

- Added a new boss, the village boss. Don't fight it! If you fail you will regret it!

- Added a new mission! It's a story! It's lore. Finally!

- Improved visibility during Charge Attack

- Added more Settings. V-sync, show FPS and even the ability to Pause the Game. You can also show or hide the suspicious effect.

- More Charlier Tips

- Passive event only in village: If you are not careful, you may trip over coins. This can be a bless or a curse.

- Added a new weapon. It's powerful!

- Are you bored of tracking individually the health of the boss? Me too, so there is a way to track it if the boss is alive. It shows only the strongest one alive.

- Improved the visuals for mission 7 for the enemies

- Added a new npc. He's friendly. Go talk with him. He doesn't bite.

- Bug fixes

- QoL updates

- And other changes/features which I may have forgotten to mention

Changes:

- Increased the Charge Attack damage per second from 3.5 to 4

- Changed the Spawn delay of the enemies from 15 seconds to 16 seconds

- Increased Drop Chance for the Bomby boss key to 15%, previously 10%.

- Changed all code from dynamic typing to static typing which should increase performance

- Changed some particles from CPU rendered particles to GPU rendered particles which should let the cpu rest more.

- I noticed an overpowered strategy with the new boss, so I had to tune it down. Lowered the health stacking on dummies from +2 -> +1

- Only for dummies, LifeSteal no longer occures on every kill -> 34% to trigger

- Added an additional drop for dummies from 0% -> 2% fish.

- Changed the UI for the Shop to provide better clarity.

- Added Weapon Equipper in the Introduction and the next area

- Mission 6 made easier with more friction towards the enemy.

- Changed Saving System, it should be better for expanding in the future.

- Changed the luck in Mission 2. The hard difficulty is easier, the luck gained from catching certain fish was 2x increased and the stats of the fishing buddies, lowered.

- Mission 2. Changed slightly the position of the fisherman for better visual clarity

- Changed maximum upgrades count

- Changed UI elements regarding NPC's

- Added clarity with stats purchases from NPC's

- Changed the hammer delay from 1.5 to 1.2 seconds.

- Remade the boss "Speedy" to be more fluid

Bugs I remember fixing and writing about them:

- Fixed a bug in mission 7 in which the enemy would do a different action than shown

- Fixed a bug in mission 7 in which the player would not parry

- Fixed a bug in mission 7 in which it would be seen as mission failed

- Fixed a bug in which after defeating Magmy, you would get stuck

- Fixed a bug in mission 1 in with armour

- Fixed a bug in mission 1 with the strong attribute from Debug

- Fixed a few bugs in mission 2 related to the player and the npc's.

I worked on this update for a long time, even before releasing the game, so have mercy with me.

More from Laur's Small Game Demo

Other announcements

All events
Laur's Small Game DemoGame update20 Jun 2026Update Version 1.2.0New: - Added and improved the UI for the sellers. - Added a Loading Screen when first loading the game. There are in total 9 animations. One rarer than the other. - Removed old and added new music which should enhance the experience. Bug Fixes: - Lowered the regen of the Speedy Boss to the original value. - Visual fix, the third boss arena no longer has the hitboxes visible. - Music can be hear…Laur's Small Game DemoGame update17 Apr 20261.0.1 - Bug fixesSome bug fixes after launch, as any project after release, unexpected bugs. Bug fixes: - Fixed a bug in which the player was not able to get in the house. - Fixed a bug in Mission 1 in which the player could have a large regen. QoL(Quality of Life): - In case you forget to claim your weapons, now you can find them in the Weapon Equip Interface - Added a button in Mission 7 to exit the fight.