Update 1.1 notes:
- Added an interactible tree, the apple tree. You can guess what it does...? It grows apples for those who couldn't figure it out. Apples you can eat. Apples which grow over time.
- Added location based icon to the toolbar.
- Added more icons for rich presence, to embrace the game's goofy side
- Added a new boss, the village boss. Don't fight it! If you fail you will regret it!
- Added a new mission! It's a story! It's lore. Finally!
- Improved visibility during Charge Attack
- Added more Settings. V-sync, show FPS and even the ability to Pause the Game. You can also show or hide the suspicious effect.
- More Charlier Tips
- Passive event only in village: If you are not careful, you may trip over coins. This can be a bless or a curse.
- Added a new weapon. It's powerful!
- Are you bored of tracking individually the health of the boss? Me too, so there is a way to track it if the boss is alive. It shows only the strongest one alive.
- Improved the visuals for mission 7 for the enemies
- Added a new npc. He's friendly. Go talk with him. He doesn't bite.
- Bug fixes
- QoL updates
- And other changes/features which I may have forgotten to mention
Changes:
- Increased the Charge Attack damage per second from 3.5 to 4
- Changed the Spawn delay of the enemies from 15 seconds to 16 seconds
- Increased Drop Chance for the Bomby boss key to 15%, previously 10%.
- Changed all code from dynamic typing to static typing which should increase performance
- Changed some particles from CPU rendered particles to GPU rendered particles which should let the cpu rest more.
- I noticed an overpowered strategy with the new boss, so I had to tune it down. Lowered the health stacking on dummies from +2 -> +1
- Only for dummies, LifeSteal no longer occures on every kill -> 34% to trigger
- Added an additional drop for dummies from 0% -> 2% fish.
- Changed the UI for the Shop to provide better clarity.
- Added Weapon Equipper in the Introduction and the next area
- Mission 6 made easier with more friction towards the enemy.
- Changed Saving System, it should be better for expanding in the future.
- Changed the luck in Mission 2. The hard difficulty is easier, the luck gained from catching certain fish was 2x increased and the stats of the fishing buddies, lowered.
- Mission 2. Changed slightly the position of the fisherman for better visual clarity
- Changed maximum upgrades count
- Changed UI elements regarding NPC's
- Added clarity with stats purchases from NPC's
- Changed the hammer delay from 1.5 to 1.2 seconds.
- Remade the boss "Speedy" to be more fluid
Bugs I remember fixing and writing about them:
- Fixed a bug in mission 7 in which the enemy would do a different action than shown
- Fixed a bug in mission 7 in which the player would not parry
- Fixed a bug in mission 7 in which it would be seen as mission failed
- Fixed a bug in which after defeating Magmy, you would get stuck
- Fixed a bug in mission 1 in with armour
- Fixed a bug in mission 1 with the strong attribute from Debug
- Fixed a few bugs in mission 2 related to the player and the npc's.
I worked on this update for a long time, even before releasing the game, so have mercy with me.