Today’s patch focuses on bug fixes and improvements based on your reports and feedback!
You can find the entire changelog below:
Balancing:
• We have further reduced the number of simultaneous missions in Relaxed Mode, and in normal game mode there are fewer large-scale missions occurring at the same time in the late game
• Improved checks to determine whether a road can be used to be connected to the base
Vehicles:
• When purchasing a vehicle, you can now set the default skin for that vehicle type, so it no longer needs to be changed for vehicles purchased in future
• Skins from the Steam Workshop now work correctly
• Fixed a bug where vehicles would get stuck at junctions or at the base entrance and would no longer move
• Fixed a bug where vehicles would get permanently stuck when assigned to another base
• Fixed a bug where vehicles sometimes could no longer be cleaned
• Fixed incorrect display of the number of vehicles at bases
Game world:
• Fixed a bug where, in rare cases, the loaded tiles contained only trees
• Wind turbines are now visually displayed
Performance / Stability:
• Fixed a bug where the game could freeze whilst loading or expanding maps
• Fixed a bug that could cause the game to freeze or crash during missions with many tasks
• Various performance optimisations designed specifically to fix micro-stuttering
• Performance optimisations lowering the GPU usage
Missions:
• Fixed a bug where, in rare cases, calls would stop coming in after a while
• Fixed a bug where missions in the forest, at the airport and at wind turbines were not triggered; as a result, several new missions have now been added
• Fixed a bug where prisoners were sometimes not taken to prison
Miscellaneous:
• Fixed a bug where the UI occasionally became unclickable
• Fixed a bug where, in rare cases, an old base could be deleted when building a new one
• Further minor bug fixes