
1. System Performance & Graphics Optimization
This was a major focus this week, significantly improving stability and hardware compatibility.
Resource Optimization: Conducted extensive optimization for textures, audio, and Lumen(lighting) to enhance overall performance.
Technical Stabilization: Added auto-scaling for UI resolutions and fixed issues with directional lighting and light bloom.
2. Balance & Difficulty Adjustments
Based on player experience, we refined unfair sections and categorized the difficulty levels.
Boss/Enemy Balancing: Significantly nerfed the "Sloth" Apostle's HP (150 → 70) and extended fly spawn intervals (45s → 60s) to reduce player fatigue. And adjusted fly movement patterns to prevent them from flying into areas unreachable by the player's attack.
Difficulty Scaling: Categorized anomalies by difficulty level and eased individual trait difficulties. And The "Holy Light" now unlocks later, starting from the second Demon King encounter. Along with this, complex anomalies (such as "Eye" anomalies) that require the Q skill have also been adjusted to appear later in the game.
Relic & Trash: Increased the drop rate of Relics by 30% and reduced trash spawn frequency for better convenience.
Combat Fixes: Adjusted fly movement patterns to prevent them from flying into areas unreachable by the player's attack.
3. UX/UI & Quality of Life (QoL) Improvements
The onboarding process was heavily reinforced to help new players adapt more quickly.
Tutorial Overhaul: Fixed specific anomalies for the first guest to ensure a smoother learning curve. Added arrow guides for the computer and Gacha system.
Intuitive UI: Added a bottom gauge to display guest check time and introduced a "Glow" effect to the holy light skill icon when activated.
Localization: Continued adding translations for global support.
4. Content Updates & Bug Fixes
New Mechanics: Implemented a human guest attack mechanic (check time over), along with corresponding dialogue and sound effects.
Audio: Added dedicated BGMs for Apostles and situational sound effects to increase immersion.
Bug Squashing: Fixed off-screen effect ghosting, newspaper text clipping, and physics bugs where corpses or trash would float too high.
Thanks for playing the game!